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Wolfenstein TTRPG Coming From Modiphius
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<blockquote data-quote="Libertad" data-source="post: 9873332" data-attributes="member: 6750502"><p>One thing that's been on my mind is the necessity of more in-depth world-building for a tabletop game. The Bethesda-era Wolfenstein video games did a pretty good job at highlighting how the world has changed for the worse in the form of news pamphlets, overheard conversations between civilian NPCs, <a href="https://www.youtube.com/watch?v=x_artPecEaM" target="_blank"><strong>in-game records that show Germanified variants of pop culture hits,</strong></a> and the like. But the games typically leaned on revealing just enough and letting the player fill in the blanks with their own imagination. This doesn't lend itself as well to tabletop settings, where the GM needs to know much more about the world.</p><p></p><p>I think that the biggest stumbling block for myself (and possibly others) is the explanation of how the Nazis took over the vast majority of the world. The games talk about quite early that their use of super-tech gave them an edge, but for me that explanation can only go so far. How many nations are vassal states that aren't directly run by the Nazis but managed by collaborators, and how many have more hands-on control? Germany also turned on Italy and Japan after WW2 and conquered them quite easily, so this isn't a case of the Nazis carving up the world between the Axis powers to administer on their own. The games do indicate that the Nazis haven't taken control of sub-Saharan Africa and there's a lot of organized resistance against them on the continent, and China's fate is relatively vague with one newspaper clip I recall from the New Order is that the country's surrounded by fascist territory but still holding on. So the Nazis haven't completely conquered the world, but they are very close.</p><p></p><p>One side of me feels that the MST3K Mantra might be appropriate given this is a series with giant robot dogs and Hitler in a mech suit, but the Bethesda-era games went out of their way to think about the practical political and cultural changes of a world where the Nazis won World War 2. Trying to justify how a nation achieved world domination is one of the trickier aspects to handle when covering "the real world," and I do wonder with some trepidation how the TTRPG will handle this.</p></blockquote><p></p>
[QUOTE="Libertad, post: 9873332, member: 6750502"] One thing that's been on my mind is the necessity of more in-depth world-building for a tabletop game. The Bethesda-era Wolfenstein video games did a pretty good job at highlighting how the world has changed for the worse in the form of news pamphlets, overheard conversations between civilian NPCs, [URL='https://www.youtube.com/watch?v=x_artPecEaM'][B]in-game records that show Germanified variants of pop culture hits,[/B][/URL] and the like. But the games typically leaned on revealing just enough and letting the player fill in the blanks with their own imagination. This doesn't lend itself as well to tabletop settings, where the GM needs to know much more about the world. I think that the biggest stumbling block for myself (and possibly others) is the explanation of how the Nazis took over the vast majority of the world. The games talk about quite early that their use of super-tech gave them an edge, but for me that explanation can only go so far. How many nations are vassal states that aren't directly run by the Nazis but managed by collaborators, and how many have more hands-on control? Germany also turned on Italy and Japan after WW2 and conquered them quite easily, so this isn't a case of the Nazis carving up the world between the Axis powers to administer on their own. The games do indicate that the Nazis haven't taken control of sub-Saharan Africa and there's a lot of organized resistance against them on the continent, and China's fate is relatively vague with one newspaper clip I recall from the New Order is that the country's surrounded by fascist territory but still holding on. So the Nazis haven't completely conquered the world, but they are very close. One side of me feels that the MST3K Mantra might be appropriate given this is a series with giant robot dogs and Hitler in a mech suit, but the Bethesda-era games went out of their way to think about the practical political and cultural changes of a world where the Nazis won World War 2. Trying to justify how a nation achieved world domination is one of the trickier aspects to handle when covering "the real world," and I do wonder with some trepidation how the TTRPG will handle this. [/QUOTE]
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