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WOLFENSTRAHD (SWADE)
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<blockquote data-quote="mikeawmids1" data-source="post: 9779438" data-attributes="member: 7030604"><p><strong>WOLFENSTRAHD</strong></p><p></p><p>This is Curse of Strahd, but not as you know it. This is Curse of Strahd, converted to Savage Worlds <em>(Adventure Edition)</em>, combined with Hellboy & Wolfenstein, by way of The Suicide Squad. If you have to blame someone for this tonal travesty, blame Joe Abercrombie and his most recent novel <em>'The Devils' (which is great, by the way)</em>.</p><p></p><p>Sorry Doug. I know this is the opposite of what you told me to do, but the heart wants what the heart wants. <img src="http://www.bcrps.co.uk/cms/media/kunena/emoticons/tongue.png" alt=":p" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><a href="https://i.postimg.cc/y876r8mT/2sfcg5zegnt51.jpg" target="_blank"><img src="https://i.postimg.cc/y876r8mT/2sfcg5zegnt51.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p></p><p>The year is 1940. The world is at War. While Allied forces clash against the Axis war machine along the European front, the Vatican maintains a policy of neutrality - or so they would have Hitler believe. In secret, Pope Pius XII authorises the formation of a special team of unique "assets" to disrupt Nazi operations and spread terror throughout the German army.</p><p></p><p>The country of Barovia <em>(nestled in the densely forested heart of Eastern Europe)</em> and its leader - the reclusive Count Strahd von Zarovich - has allied with the Third Reich, furnishing German forces with powerful weird science weaponry. Recent intelligence suggests the Count is a greater monster than even his new friends in Berlin - the kind of monster that cannot be put down by a bullet.</p><p></p><p>Fortunately, in the catacombs beneath the Holy City, the Vatican have been quietly gathering monsters of their own....</p><p></p><p>Some slight amendments to the original posting;</p><p></p><p>The SW Horror Companion has rules for playing the following monstrous characters; Angel, Demon, Mummy, Patchwork Monster, Revenant, Vampire & Werewolf. Due to these archetypes being more powerful out of the gate, monstrous characters will start at Novice rank.</p><p></p><p>If you choose to play as a Human freelancer <em>(priest, vampire hunter, soldier, occultist, etc...)</em>, you can start at Seasoned rank.</p><p></p><p>Probably best to do character creation together in first week.</p></blockquote><p></p>
[QUOTE="mikeawmids1, post: 9779438, member: 7030604"] [B]WOLFENSTRAHD[/B] This is Curse of Strahd, but not as you know it. This is Curse of Strahd, converted to Savage Worlds [I](Adventure Edition)[/I], combined with Hellboy & Wolfenstein, by way of The Suicide Squad. If you have to blame someone for this tonal travesty, blame Joe Abercrombie and his most recent novel [I]'The Devils' (which is great, by the way)[/I]. Sorry Doug. I know this is the opposite of what you told me to do, but the heart wants what the heart wants. [IMG alt=":p"]http://www.bcrps.co.uk/cms/media/kunena/emoticons/tongue.png[/IMG] [URL='https://i.postimg.cc/y876r8mT/2sfcg5zegnt51.jpg'][IMG]https://i.postimg.cc/y876r8mT/2sfcg5zegnt51.jpg[/IMG][/URL] The year is 1940. The world is at War. While Allied forces clash against the Axis war machine along the European front, the Vatican maintains a policy of neutrality - or so they would have Hitler believe. In secret, Pope Pius XII authorises the formation of a special team of unique "assets" to disrupt Nazi operations and spread terror throughout the German army. The country of Barovia [I](nestled in the densely forested heart of Eastern Europe)[/I] and its leader - the reclusive Count Strahd von Zarovich - has allied with the Third Reich, furnishing German forces with powerful weird science weaponry. Recent intelligence suggests the Count is a greater monster than even his new friends in Berlin - the kind of monster that cannot be put down by a bullet. Fortunately, in the catacombs beneath the Holy City, the Vatican have been quietly gathering monsters of their own.... Some slight amendments to the original posting; The SW Horror Companion has rules for playing the following monstrous characters; Angel, Demon, Mummy, Patchwork Monster, Revenant, Vampire & Werewolf. Due to these archetypes being more powerful out of the gate, monstrous characters will start at Novice rank. If you choose to play as a Human freelancer [I](priest, vampire hunter, soldier, occultist, etc...)[/I], you can start at Seasoned rank. Probably best to do character creation together in first week. [/QUOTE]
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