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<blockquote data-quote="Shemeska" data-source="post: 3437600" data-attributes="member: 11697"><p>If you've got a decent DM however, you're not going to encounter Sigilian cant outside of Sigil itself, the gatetowns in the Outlands, and a select few places scattered about the planes where the various factions are headquartered or have major influence. You're not going to find random tanar'ri on the 19th layer of the Abyss using that dialect, as much as how in FR you wouldn't expect to find people in Kara-Tur using Waterdhavian slang.</p><p></p><p>It was a major part of Planescape, but (for better or for worse) a lot of the PS line was based in or out of Sigil itself, so of course the local slang got pimped (perhaps to an unreasonable degree in one or two books).</p><p></p><p>And I really don't get the whole "science fiction" environment notion. The various PS books tried their best to insert a sense of wonder, awe and grandeur into the planes. They were landscapes of manifest belief where the warping effects of mortal belief and faith meshed with pre-existant qualia of alignment. Stressed above everything else was that belief = power. Gods and their followers warred over theology, fiends butchered one another over the clash of diametrically opposite conceptions of Evil, and the factions fought a war of words over the meaning of reality and the underlying nature of the multiverse. </p><p></p><p>Is that "science fiction", or a removal or watering down of "spiritual significance"? Or should we go back to Lolth's giant mechanical spider from Q1? Of maybe the chain-smoking solar with the texas accent from H4? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The cant grated on some folks' nerves yes, and Sigil's style isn't for everyone, but that's only one facet of Planescape and I hate to see a gut reaction to it color people's opinions of the mass of other material it had to offer regarding the planes.</p><p></p><p>But backing off a bit rather than getting into an edition war, I also suspect that my perspective on the matter is different from others since I never played earlier editions, and I got to take in the various planar material across the editions all in one big lump sum, rather than going from one to another to another or only getting to initially see the Sigil-centered PS books and having to wait till later to see the various "Planes of..." boxes, or 'Faces of Evil', etc. If Sigil turned people off initially, I could see it turning them off of the rest of the line that came later, often with a very different feel from Sigil itself.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 3437600, member: 11697"] If you've got a decent DM however, you're not going to encounter Sigilian cant outside of Sigil itself, the gatetowns in the Outlands, and a select few places scattered about the planes where the various factions are headquartered or have major influence. You're not going to find random tanar'ri on the 19th layer of the Abyss using that dialect, as much as how in FR you wouldn't expect to find people in Kara-Tur using Waterdhavian slang. It was a major part of Planescape, but (for better or for worse) a lot of the PS line was based in or out of Sigil itself, so of course the local slang got pimped (perhaps to an unreasonable degree in one or two books). And I really don't get the whole "science fiction" environment notion. The various PS books tried their best to insert a sense of wonder, awe and grandeur into the planes. They were landscapes of manifest belief where the warping effects of mortal belief and faith meshed with pre-existant qualia of alignment. Stressed above everything else was that belief = power. Gods and their followers warred over theology, fiends butchered one another over the clash of diametrically opposite conceptions of Evil, and the factions fought a war of words over the meaning of reality and the underlying nature of the multiverse. Is that "science fiction", or a removal or watering down of "spiritual significance"? Or should we go back to Lolth's giant mechanical spider from Q1? Of maybe the chain-smoking solar with the texas accent from H4? ;) The cant grated on some folks' nerves yes, and Sigil's style isn't for everyone, but that's only one facet of Planescape and I hate to see a gut reaction to it color people's opinions of the mass of other material it had to offer regarding the planes. But backing off a bit rather than getting into an edition war, I also suspect that my perspective on the matter is different from others since I never played earlier editions, and I got to take in the various planar material across the editions all in one big lump sum, rather than going from one to another to another or only getting to initially see the Sigil-centered PS books and having to wait till later to see the various "Planes of..." boxes, or 'Faces of Evil', etc. If Sigil turned people off initially, I could see it turning them off of the rest of the line that came later, often with a very different feel from Sigil itself. [/QUOTE]
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