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Wolfgang's "Demonweb Q&A"
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<blockquote data-quote="gizmo33" data-source="post: 3437772" data-attributes="member: 30001"><p>No. First of all, a sense of wonder is not inconsistent with science fiction. </p><p></p><p>Secondly, if we agreed that Planescape did what you said it does, then we probably would be in agreement. If Planescape tackled those issues that you say, and did so in a setting-neutral way (and maybe that's more the issue), then I imagine that it would/will be incorporated into future products conception of the outer planes. If, as in the case of the cant, it's too quirky and weird, then I think, like the cant, it will be bypassed in future designs. </p><p></p><p></p><p></p><p>I'm not really interested in the edition war thing either, so jibbing at random 1E products isn't really relevant. In fact, you provide more good examples of "what not to do with the outer planes in DnD" IMO. And apparently, the mech-spider and Sigil-cant both got the same vote in the new Demonweb design (thumbs down) - I think that speaks for itself.</p><p></p><p></p><p></p><p>I think Planescape is a great read, and like Spelljammer, can probably be incorporated into a typical campaign in pieces. However, as I recall (and it's been a while) it was just too strange to use most of it, for either my homebrew or a Greyhawk/FR campaign. Planescape IMO, being TSR/WotCs development of the outer planes, had more of an obligation to be setting neutral than Spelljammer, Raveloft, Dark-Sun, etc.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3437772, member: 30001"] No. First of all, a sense of wonder is not inconsistent with science fiction. Secondly, if we agreed that Planescape did what you said it does, then we probably would be in agreement. If Planescape tackled those issues that you say, and did so in a setting-neutral way (and maybe that's more the issue), then I imagine that it would/will be incorporated into future products conception of the outer planes. If, as in the case of the cant, it's too quirky and weird, then I think, like the cant, it will be bypassed in future designs. I'm not really interested in the edition war thing either, so jibbing at random 1E products isn't really relevant. In fact, you provide more good examples of "what not to do with the outer planes in DnD" IMO. And apparently, the mech-spider and Sigil-cant both got the same vote in the new Demonweb design (thumbs down) - I think that speaks for itself. I think Planescape is a great read, and like Spelljammer, can probably be incorporated into a typical campaign in pieces. However, as I recall (and it's been a while) it was just too strange to use most of it, for either my homebrew or a Greyhawk/FR campaign. Planescape IMO, being TSR/WotCs development of the outer planes, had more of an obligation to be setting neutral than Spelljammer, Raveloft, Dark-Sun, etc. [/QUOTE]
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