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Wolfgang's "Demonweb Q&A"
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<blockquote data-quote="gizmo33" data-source="post: 3439283" data-attributes="member: 30001"><p>When I first read it, as best as I can recall, I remember being disappointed (and confused) that Lolth didn't live in a pit with spiderwebs around (like Krull, was what I was thinking). There's a cool illustration on the back with some fighter hanging in a web in mid-air. The picture on the front looks like a temple. Neither one really shows the spaceship angle. </p><p></p><p></p><p></p><p>Sorry for thinking you meant mechanics. I never would have thought in a million years that anyone would say that there's more to do in Giants than in ToH. I personally find the Giants to be sort of one-dimensional, the dungeons are sort of boring - rooting through giant laundry looking for treasure, fighting caves full of ice pets, etc. Whatever the giant's motivation is outside of smash and grab pretty much escapes me. Other than the secret temples, there's not much in the way of points of interest IIRC.</p><p></p><p>ToH, on the otherhand, is full of murals and moving bits and pieces. And coincidentally, the last time I ran it the PCs got into a conversation with the efreeti that's trapped in there before they decided to leave - though that might be the only roleplaying. Also, it's not hard to grant saving throws or change mechanics in places where it needs it, so I've never seen a party die the same way twice in it.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3439283, member: 30001"] When I first read it, as best as I can recall, I remember being disappointed (and confused) that Lolth didn't live in a pit with spiderwebs around (like Krull, was what I was thinking). There's a cool illustration on the back with some fighter hanging in a web in mid-air. The picture on the front looks like a temple. Neither one really shows the spaceship angle. Sorry for thinking you meant mechanics. I never would have thought in a million years that anyone would say that there's more to do in Giants than in ToH. I personally find the Giants to be sort of one-dimensional, the dungeons are sort of boring - rooting through giant laundry looking for treasure, fighting caves full of ice pets, etc. Whatever the giant's motivation is outside of smash and grab pretty much escapes me. Other than the secret temples, there's not much in the way of points of interest IIRC. ToH, on the otherhand, is full of murals and moving bits and pieces. And coincidentally, the last time I ran it the PCs got into a conversation with the efreeti that's trapped in there before they decided to leave - though that might be the only roleplaying. Also, it's not hard to grant saving throws or change mechanics in places where it needs it, so I've never seen a party die the same way twice in it. [/QUOTE]
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