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Wolves at the Door 3.5 D&D (Full)
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<blockquote data-quote="Bob Aberton" data-source="post: 1122375" data-attributes="member: 1518"><p>“Jack Martingale"</p><p> Chaotic Neutral Human Male Bard Level 1</p><p>0 XP</p><p>2 gp, 5 sp, 8 cp </p><p>HP 8</p><p>AC 14 (+2 Armor, +2 Dex)</p><p>Initiative +2</p><p></p><p>STR 13(+1)</p><p>DEX 15(+2)</p><p>CON 14(+2)</p><p>INT 16(+3)</p><p>WIS 8(-1)</p><p>CHA 17(+3)</p><p></p><p>Fortitude +2 (0 Base, +2 Ability)</p><p>Reflex +4 (+2 Base, +2 Ability)</p><p>Will +3 (+2 Base, -1 Ability, +2 Feat)</p><p></p><p>BaB +0</p><p>Melee +1 (0 Bab, +1 Ability)</p><p>Ranged +2 (0 Bab, +2 Ability)</p><p></p><p>Skills</p><p></p><p>Profession (Sailor) Wis +1 -1 Ability 2 Ranks</p><p>Knowledge (Arcana) Int +5 +3 Ability 2 Ranks</p><p>Knowledge (History) Int +5 +3 Ability 2 Ranks</p><p>Knowledge (Nature) Int +5 +3 Ability 2 Ranks</p><p>Craft (Carpentry) Int +4 +3 Ability 2 Ranks</p><p>Perform (Song; Chantey) Cha +7 +3 Ability 4 Ranks</p><p>Perform (Poetry) Cha +7 +3 Ability 4 Ranks</p><p>Use Magic Device Cha +5 +3 Ability 2 Ranks</p><p>Bluff Cha +5 +3 Ability 2 Ranks</p><p>Listen Wis +2 -1 Ability 3 Ranks</p><p>Diplomacy Cha +7 +3 Ability 4 Ranks</p><p>Survival Wis +2 -1 Ability 6 Ranks</p><p>Concentration Con +5 +2 Ability 3 Ranks</p><p>Spellcraft Int +6 +3 Ability 3 Ranks</p><p></p><p>Feats</p><p></p><p>Iron Will</p><p>Twin Weapon Fighting</p><p></p><p>Level Spells Known Save DC</p><p>0 Prestidigitation n/a</p><p> Mending n/a</p><p> Mage Hand n/a</p><p> Read Magic n/a</p><p></p><p>Languages</p><p></p><p>Common</p><p>Elven</p><p>Aquan</p><p>Draconic</p><p>Goblin</p><p></p><p>Gear</p><p></p><p>Quarterstaff</p><p>Short Sword</p><p>Daggers (2, 1 Silvered, 1 Normal)</p><p>Short Bow </p><p>Arrows (40)</p><p>Leather Armor</p><p>Explorer’s Outfit</p><p>Trail Rations (3)</p><p>Bedroll</p><p>Bullseye Lantern</p><p>Oil (3 pints)</p><p>Rope, Hemp (50 ft)</p><p>Flint and Steel</p><p>Tindertwigs (2)</p><p>Waterskin</p><p>Artisan’s Tools</p><p>Sewing Needle</p><p>Bottle of Wine</p><p>Mug</p><p></p><p>History</p><p></p><p>“Jack Martingale,” as he prefers to be called, for the present, gives his place of birth as the coastal city of Rosul, his age as 19 “or thereabouts.” His parents owned a waterfront tavern by the docks, and from a very young age Jack was fascinated by the sunburned, tattooed sea dogs that swaggered into his parent’s tavern, with their tales of outlandish places unimaginably far away over the trackless sea.</p><p></p><p>He soon decided that it was not “in the cards” for him to spend his life serving drinks and polishing bar stools. He wanted to see the world for himself, to travel to the far corners of the known world and swagger into an alehouse somewhere bursting with his own outlandish yarns of stern deeds and distant locales.</p><p></p><p>At the age of 10, he shipped on an outward bound vessel for distant Hsiea* as a cabin boy. He was a quick study at the arts of the sailor, and by the time he was 16 years old, he held the all-important post of chanteyman on the FOUR WINDS, of Alador. It was to be on his next voyage, however, that tragedy struck.</p><p></p><p>The FOUR WINDS had been at sea for a mere two days when she ran into a storm, the likes of which not even the oldest seaman aboard had seen in his lifetime. No one scoffed when the more superstitious among the sailors said it was the wrath of Kulshak, retribution, perhaps, for the albatross that the Mate had killed the first day out.</p><p></p><p>Whatever the case, the FOUR WINDS did not live to see the other end of it. After a day of running before the storm, she broached to, capsized, and sank like a stone. By some curious fortune, Jack had been at the helm when she sank, and it was the ship’s wheel that saved his life. The rest of the crew was below, and the drowned like rats in the forecastle.</p><p></p><p>Jack, on the other hand, floated for days, delirious with hunger and thirst, and with the cruel sun never letting up. Soon, he wished he was dead. For the first day, he raged against fate, the sun, the sea, and the gods, making up new curses as he ran out of old ones. By the second day he was too exhausted to rage, and by the third day, he was delirious. To this day, his left pinky has scars on it that he claims were made by his teeth, when in his delirium he attempted to eat his own finger. By the time a passing fishing boat found him, he was “within half a plank” of death. But by some indescribable miracle, he recovered. After weeks of convalescence in the house of the fisherman who had saved him, he left.</p><p></p><p>One day, he simply woke up, put on his boots (the only other thing he owned, beside the clothes on his back), turned his back on the sea that had been his only home for nearly a decade, and walked inland. He never looked back.</p><p></p><p>In the months it has taken him to reach Ravensford, he has acquired some gear and a small stash of coins via odd jobs. He has no purpose in life, he merely wanders as he sees fit, spending money as he gains it. He is a true wanderer, a rootless itinerant. He makes some money with the woodworking skills he learned from the carpenter of the FOUR WINDS, and he occasionally uses the talents that made him chanteyman of that ill-fated ship to perform for cash. He is fond of telling yarns, and will even, given sufficient prompting, tell of the terrible event that caused him to turn his back on the sea, at least for the time being.</p><p></p><p>Despite his abandonment of a sailor’s life, he still carries with him one remnant of those days – his quarterstaff is constructed of the spokes of the ship’s wheel that saved his life. Someday, he claims, he may return to a sailor’s life, but he’s had his “fill and a half” of the sea for the time being.</p><p></p><p>*I needed the name of some foreign continent/country/what have you. If this doesn't fit in your world, feel free to take it out or ignore it.</p></blockquote><p></p>
[QUOTE="Bob Aberton, post: 1122375, member: 1518"] “Jack Martingale" Chaotic Neutral Human Male Bard Level 1 0 XP 2 gp, 5 sp, 8 cp HP 8 AC 14 (+2 Armor, +2 Dex) Initiative +2 STR 13(+1) DEX 15(+2) CON 14(+2) INT 16(+3) WIS 8(-1) CHA 17(+3) Fortitude +2 (0 Base, +2 Ability) Reflex +4 (+2 Base, +2 Ability) Will +3 (+2 Base, -1 Ability, +2 Feat) BaB +0 Melee +1 (0 Bab, +1 Ability) Ranged +2 (0 Bab, +2 Ability) Skills Profession (Sailor) Wis +1 -1 Ability 2 Ranks Knowledge (Arcana) Int +5 +3 Ability 2 Ranks Knowledge (History) Int +5 +3 Ability 2 Ranks Knowledge (Nature) Int +5 +3 Ability 2 Ranks Craft (Carpentry) Int +4 +3 Ability 2 Ranks Perform (Song; Chantey) Cha +7 +3 Ability 4 Ranks Perform (Poetry) Cha +7 +3 Ability 4 Ranks Use Magic Device Cha +5 +3 Ability 2 Ranks Bluff Cha +5 +3 Ability 2 Ranks Listen Wis +2 -1 Ability 3 Ranks Diplomacy Cha +7 +3 Ability 4 Ranks Survival Wis +2 -1 Ability 6 Ranks Concentration Con +5 +2 Ability 3 Ranks Spellcraft Int +6 +3 Ability 3 Ranks Feats Iron Will Twin Weapon Fighting Level Spells Known Save DC 0 Prestidigitation n/a Mending n/a Mage Hand n/a Read Magic n/a Languages Common Elven Aquan Draconic Goblin Gear Quarterstaff Short Sword Daggers (2, 1 Silvered, 1 Normal) Short Bow Arrows (40) Leather Armor Explorer’s Outfit Trail Rations (3) Bedroll Bullseye Lantern Oil (3 pints) Rope, Hemp (50 ft) Flint and Steel Tindertwigs (2) Waterskin Artisan’s Tools Sewing Needle Bottle of Wine Mug History “Jack Martingale,” as he prefers to be called, for the present, gives his place of birth as the coastal city of Rosul, his age as 19 “or thereabouts.” His parents owned a waterfront tavern by the docks, and from a very young age Jack was fascinated by the sunburned, tattooed sea dogs that swaggered into his parent’s tavern, with their tales of outlandish places unimaginably far away over the trackless sea. He soon decided that it was not “in the cards” for him to spend his life serving drinks and polishing bar stools. He wanted to see the world for himself, to travel to the far corners of the known world and swagger into an alehouse somewhere bursting with his own outlandish yarns of stern deeds and distant locales. At the age of 10, he shipped on an outward bound vessel for distant Hsiea* as a cabin boy. He was a quick study at the arts of the sailor, and by the time he was 16 years old, he held the all-important post of chanteyman on the FOUR WINDS, of Alador. It was to be on his next voyage, however, that tragedy struck. The FOUR WINDS had been at sea for a mere two days when she ran into a storm, the likes of which not even the oldest seaman aboard had seen in his lifetime. No one scoffed when the more superstitious among the sailors said it was the wrath of Kulshak, retribution, perhaps, for the albatross that the Mate had killed the first day out. Whatever the case, the FOUR WINDS did not live to see the other end of it. After a day of running before the storm, she broached to, capsized, and sank like a stone. By some curious fortune, Jack had been at the helm when she sank, and it was the ship’s wheel that saved his life. The rest of the crew was below, and the drowned like rats in the forecastle. Jack, on the other hand, floated for days, delirious with hunger and thirst, and with the cruel sun never letting up. Soon, he wished he was dead. For the first day, he raged against fate, the sun, the sea, and the gods, making up new curses as he ran out of old ones. By the second day he was too exhausted to rage, and by the third day, he was delirious. To this day, his left pinky has scars on it that he claims were made by his teeth, when in his delirium he attempted to eat his own finger. By the time a passing fishing boat found him, he was “within half a plank” of death. But by some indescribable miracle, he recovered. After weeks of convalescence in the house of the fisherman who had saved him, he left. One day, he simply woke up, put on his boots (the only other thing he owned, beside the clothes on his back), turned his back on the sea that had been his only home for nearly a decade, and walked inland. He never looked back. In the months it has taken him to reach Ravensford, he has acquired some gear and a small stash of coins via odd jobs. He has no purpose in life, he merely wanders as he sees fit, spending money as he gains it. He is a true wanderer, a rootless itinerant. He makes some money with the woodworking skills he learned from the carpenter of the FOUR WINDS, and he occasionally uses the talents that made him chanteyman of that ill-fated ship to perform for cash. He is fond of telling yarns, and will even, given sufficient prompting, tell of the terrible event that caused him to turn his back on the sea, at least for the time being. Despite his abandonment of a sailor’s life, he still carries with him one remnant of those days – his quarterstaff is constructed of the spokes of the ship’s wheel that saved his life. Someday, he claims, he may return to a sailor’s life, but he’s had his “fill and a half” of the sea for the time being. *I needed the name of some foreign continent/country/what have you. If this doesn't fit in your world, feel free to take it out or ignore it. [/QUOTE]
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