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<blockquote data-quote="Kahuna Burger" data-source="post: 4038680" data-attributes="member: 8439"><p>The Kahuna Meatball recently got a book called "Mr Seahorse" which featured a great array of sea creatures in which once the eggs are laid, the male is the one who cares for them till they hatch, or minds newborns. The titular character is the most extreme - female sea horses lay their eggs into a pouch in the male's belly and he carries them until they hatch and are "born." </p><p></p><p>Folks have also mentioned the hive insect model, where the workers and warriors are female but infertile, or species where there are many females and only one breeding male in a group (like Reign of Fire, except they skipped the part where once they killed the male, the dominant female simply became male.) Given the existance of magic, it's not that hard to imagine other models which free females up from the gestation period.</p><p></p><p>Thinking of the social system, it's not impossible to consider that sending every able bodied combatant who isn't gestating or caring for an infant right then out to battle could result in more of the village as a whole surviving. And the whole magic issue skews things right around as well. </p><p></p><p>Finally, in a D&D world, survival issues are as likely to be from monsters as war, and assuming a strict gender division in that area doesn't always make as much sense. In one setting I fleshed out for a project, women tended to be rangers and formed the hunting parties, while men tended towards the barbarian and were more likely to be the raiding parties on neighboring tribes (something of a lion model). A random encounter in the area might be a bunch of testosterone pumped men on their way to count coup, or a group of atlatl bearing women, some of them with babies on their backs, who are less likely to jump you for fun but just as dangerous if they spot you first (likely) and decide you are trouble headed for their village. </p><p></p><p>My games in general assume sexual equality in the absence of a social idea I want to play with. The claim that this is automatically unrealistic feels to me like a classic case of layering magic over a world without allowing that world to be effected in any significant way, which seems just as unrealistic.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 4038680, member: 8439"] The Kahuna Meatball recently got a book called "Mr Seahorse" which featured a great array of sea creatures in which once the eggs are laid, the male is the one who cares for them till they hatch, or minds newborns. The titular character is the most extreme - female sea horses lay their eggs into a pouch in the male's belly and he carries them until they hatch and are "born." Folks have also mentioned the hive insect model, where the workers and warriors are female but infertile, or species where there are many females and only one breeding male in a group (like Reign of Fire, except they skipped the part where once they killed the male, the dominant female simply became male.) Given the existance of magic, it's not that hard to imagine other models which free females up from the gestation period. Thinking of the social system, it's not impossible to consider that sending every able bodied combatant who isn't gestating or caring for an infant right then out to battle could result in more of the village as a whole surviving. And the whole magic issue skews things right around as well. Finally, in a D&D world, survival issues are as likely to be from monsters as war, and assuming a strict gender division in that area doesn't always make as much sense. In one setting I fleshed out for a project, women tended to be rangers and formed the hunting parties, while men tended towards the barbarian and were more likely to be the raiding parties on neighboring tribes (something of a lion model). A random encounter in the area might be a bunch of testosterone pumped men on their way to count coup, or a group of atlatl bearing women, some of them with babies on their backs, who are less likely to jump you for fun but just as dangerous if they spot you first (likely) and decide you are trouble headed for their village. My games in general assume sexual equality in the absence of a social idea I want to play with. The claim that this is automatically unrealistic feels to me like a classic case of layering magic over a world without allowing that world to be effected in any significant way, which seems just as unrealistic. [/QUOTE]
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