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<blockquote data-quote="el-remmen" data-source="post: 4179227" data-attributes="member: 11"><p>Personally, I like to disrupt established tendencies based on specific tribes/cultures. So, for example, while I have established orc females to be treated by breeding stock chattle by the males of their race, I might at some point have them run into a tribe where the females actually have a say in their society, or even rule it. . .</p><p></p><p>Generally speaking different rules apply for the different genders among different speicies of humanoids in my game - esp. since despite physical dimorphism, gender itself is a social construction - so I try to play around with the roles whenever possible and relevent (i.e. I am not going to waste 20 minutes of game time to talk about the mating dances of the male kobold unless it has something to do with an adventure). </p><p></p><p>Of course our own cultural outlooks are so much with us that I find that even when we come up with weird and out there possibilities it can be difficult to remember them, or know how to present the details of it.</p><p></p><p>For example, in Aquerra there is no way to tell a male from female lizardfolk until it comes time to do the deed - However, I find that everyone just assumes all the lizardfolk they meet are male (having weird names that don't indicate gender probably doesn't help). Something else different I have done with them is that a village's eggs are all kept in two or three clutches regardless of who laid them and no one has specific responsibility over the young. Motherhood and fatherhood have little meaning in their culture.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4179227, member: 11"] Personally, I like to disrupt established tendencies based on specific tribes/cultures. So, for example, while I have established orc females to be treated by breeding stock chattle by the males of their race, I might at some point have them run into a tribe where the females actually have a say in their society, or even rule it. . . Generally speaking different rules apply for the different genders among different speicies of humanoids in my game - esp. since despite physical dimorphism, gender itself is a social construction - so I try to play around with the roles whenever possible and relevent (i.e. I am not going to waste 20 minutes of game time to talk about the mating dances of the male kobold unless it has something to do with an adventure). Of course our own cultural outlooks are so much with us that I find that even when we come up with weird and out there possibilities it can be difficult to remember them, or know how to present the details of it. For example, in Aquerra there is no way to tell a male from female lizardfolk until it comes time to do the deed - However, I find that everyone just assumes all the lizardfolk they meet are male (having weird names that don't indicate gender probably doesn't help). Something else different I have done with them is that a village's eggs are all kept in two or three clutches regardless of who laid them and no one has specific responsibility over the young. Motherhood and fatherhood have little meaning in their culture. [/QUOTE]
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