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Wonder why there aren't any Elemental Domains (Earth, Air, Fire, Water)?
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<blockquote data-quote="I'm A Banana" data-source="post: 9663489" data-attributes="member: 2067"><p>The thing that a lot of D&D fandom isn't really ready for right now is that the definition many have of "cleric" (Divine caster powered by the gods) should actually apply to a lot of different classes.</p><p></p><p>A lot of folks are pointing out that elemental priest = druid. Along those lines, why do we have a War domain when the Fighter is right there? Why do we have a Trickery domain when the Rogue exists? Light....do you mean fire, while we have a Sorcerer right there? Life could easily be a Paladin, too!</p><p></p><p>The cleric's identity is muddled. Arguably has been since OD&D, there's just more classes in the mix now. When we have 12 other classes AND NPC priests aren't clerics...what does a cleric do differently from anyone else?</p><p></p><p>(TBF, this is an argument that can be applied to most classes, but it impacts the cleric especially hard once you get the idea that a god of war is going to want to grant abilities to a warrior and a god of trickery is going to want to grant abilities to a trickster, so why do we need a separate class for them all to grant abilities to?)</p><p></p><p></p><p>I'm sure there's a significant diversity of reasons, but I'd imagine one of them is just because domains have been a cleric-defining quality since 2e when they were called Spheres. Trying to deliver on a class themed around "powered by gods" in a game where gods come in all shapes and sizes leads, necessarily, to a class that struggles a bit with its definition. PF and LU don't exactly thread this needle without fraying, either.</p><p></p><p>Class design is complicated and high stakes and messy. At the end of the day, WotC probably felt something like: the necessary page count doesn't necessarily translate into more Clerics being played, it's just checking things off an abstract list, and we don't just want to make stuff to fill out a grid, we want to do things that will impact play.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9663489, member: 2067"] The thing that a lot of D&D fandom isn't really ready for right now is that the definition many have of "cleric" (Divine caster powered by the gods) should actually apply to a lot of different classes. A lot of folks are pointing out that elemental priest = druid. Along those lines, why do we have a War domain when the Fighter is right there? Why do we have a Trickery domain when the Rogue exists? Light....do you mean fire, while we have a Sorcerer right there? Life could easily be a Paladin, too! The cleric's identity is muddled. Arguably has been since OD&D, there's just more classes in the mix now. When we have 12 other classes AND NPC priests aren't clerics...what does a cleric do differently from anyone else? (TBF, this is an argument that can be applied to most classes, but it impacts the cleric especially hard once you get the idea that a god of war is going to want to grant abilities to a warrior and a god of trickery is going to want to grant abilities to a trickster, so why do we need a separate class for them all to grant abilities to?) I'm sure there's a significant diversity of reasons, but I'd imagine one of them is just because domains have been a cleric-defining quality since 2e when they were called Spheres. Trying to deliver on a class themed around "powered by gods" in a game where gods come in all shapes and sizes leads, necessarily, to a class that struggles a bit with its definition. PF and LU don't exactly thread this needle without fraying, either. Class design is complicated and high stakes and messy. At the end of the day, WotC probably felt something like: the necessary page count doesn't necessarily translate into more Clerics being played, it's just checking things off an abstract list, and we don't just want to make stuff to fill out a grid, we want to do things that will impact play. [/QUOTE]
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Wonder why there aren't any Elemental Domains (Earth, Air, Fire, Water)?
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