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General Tabletop Discussion
*Dungeons & Dragons
Wonder why there aren't any Elemental Domains (Earth, Air, Fire, Water)?
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<blockquote data-quote="Voadam" data-source="post: 9664058" data-attributes="member: 2209"><p>D&D clerics have had a fairly dual identity mechanically since 3e.</p><p></p><p>The first is the classic cleric, modeled on a fantasy christian holy Knight with a lot of miracle powers. They focus on healing, buffs, and divinations with a little bit of utility and attack spells and turning undead. They are back up almost fighter tanks who don't use swords (modelling on Bishop Odo apocrypha) but have spells and undead turning powers. In 5e the light and life and pretty much the war domain cover this as a classic cleric. </p><p></p><p>The second is representing the diversity of themed concepts from polytheistic gods that clerics work for. So nature and forge and storm and knowledge and magic domains and trickery and such represent these type of cleric concepts that represent god types that do not quite fit the fantasy christian knight model. This represents continuing the 2e idea of gods having specialty priests with mechanical powers and spells and class features tuned to the god themes and not to the classic cleric fantasy magical christian knight model. So your priests of Set or Loki or Demeter.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9664058, member: 2209"] D&D clerics have had a fairly dual identity mechanically since 3e. The first is the classic cleric, modeled on a fantasy christian holy Knight with a lot of miracle powers. They focus on healing, buffs, and divinations with a little bit of utility and attack spells and turning undead. They are back up almost fighter tanks who don't use swords (modelling on Bishop Odo apocrypha) but have spells and undead turning powers. In 5e the light and life and pretty much the war domain cover this as a classic cleric. The second is representing the diversity of themed concepts from polytheistic gods that clerics work for. So nature and forge and storm and knowledge and magic domains and trickery and such represent these type of cleric concepts that represent god types that do not quite fit the fantasy christian knight model. This represents continuing the 2e idea of gods having specialty priests with mechanical powers and spells and class features tuned to the god themes and not to the classic cleric fantasy magical christian knight model. So your priests of Set or Loki or Demeter. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Wonder why there aren't any Elemental Domains (Earth, Air, Fire, Water)?
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