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<blockquote data-quote="Jack Simth" data-source="post: 2102050" data-attributes="member: 29252"><p>Of course, each 10-th level bodygaurd costs you 1000 exp. </p><p></p><p>Nah, to really get your GM mad at you, try ordering your sim to, say, make an item all on it's lonesome. Or 20. If you are 14th, and you dupe yourself, that sim has a cl of 7, and thus has, what, (1+2+3+4+5+6)*1000=21000 exp to play around with, and can spend 6000 exp on an item that requires you to have a caster level of 6 (or 6,000 1 exp items, or some combo in between), while only costing you 1000 exp to make (plus materials). Bulk rate scroll/wand generation? Low-level weapon/armor enchantemnts?:</p><p>From SRD:</p><p>So let's see.... starting with CL 14, the dupe gets CL 7 (6 if it spends any EXP at all, 5 if it spends > 6000 exp, 4 if it spends > 11000 exp, et cetera), and can thus put a +2 on a piece of armor (base price 4,000 gp for the enchantment, 160 exp, Caster level 6) 37.5 times, or +2 on a weapon 18.75 times. Ah hah! THATS why there are so many magic shops.... they all have simulcula making items (the original, "owner" sims himself, sets an Orange Ioun stone around the head of the sim, then has each later sim spend the EXP to clone the original once (making a new sim of half the level of the original), and transfer the Ioun stone to the newest sim, then has each "spent" sim (can no longer clone the original, as that would be too costly now) mass-produce magic items. Of course, it requires a minimum level to set up of (what, 2*16 = 32?) so that the sims can make sims themselves....).</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2102050, member: 29252"] Of course, each 10-th level bodygaurd costs you 1000 exp. Nah, to really get your GM mad at you, try ordering your sim to, say, make an item all on it's lonesome. Or 20. If you are 14th, and you dupe yourself, that sim has a cl of 7, and thus has, what, (1+2+3+4+5+6)*1000=21000 exp to play around with, and can spend 6000 exp on an item that requires you to have a caster level of 6 (or 6,000 1 exp items, or some combo in between), while only costing you 1000 exp to make (plus materials). Bulk rate scroll/wand generation? Low-level weapon/armor enchantemnts?: From SRD: So let's see.... starting with CL 14, the dupe gets CL 7 (6 if it spends any EXP at all, 5 if it spends > 6000 exp, 4 if it spends > 11000 exp, et cetera), and can thus put a +2 on a piece of armor (base price 4,000 gp for the enchantment, 160 exp, Caster level 6) 37.5 times, or +2 on a weapon 18.75 times. Ah hah! THATS why there are so many magic shops.... they all have simulcula making items (the original, "owner" sims himself, sets an Orange Ioun stone around the head of the sim, then has each later sim spend the EXP to clone the original once (making a new sim of half the level of the original), and transfer the Ioun stone to the newest sim, then has each "spent" sim (can no longer clone the original, as that would be too costly now) mass-produce magic items. Of course, it requires a minimum level to set up of (what, 2*16 = 32?) so that the sims can make sims themselves....). [/QUOTE]
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