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Wonderful, broken Simulacrum
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<blockquote data-quote="F5" data-source="post: 2105819" data-attributes="member: 4607"><p>You know what would make the issue of healing Simulacra easier? If they aquired the construct type. It seems to make sense, per the SRD a construct is "an animated object or an artificially created creature", which seems to fit. As for healing, the SRD says a construct "—Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of</p><p>the Craft Construct feat. <strong>A construct with the fast healing special quality still benefits from that quality.</strong> (emphasis mine). </p><p></p><p>The craft construct feat lets you repair damage to a construct for 50gp per hp, but only up to a maximum on 20 per day. Similar mechanics to reparing a Simulacrum, but not the same.</p><p></p><p>So there's precedent, kind of. Giving Simulacra the construct type also adds a ton of changes (immunity to critical hits, no CON, different BAB and saves, immunity to mind-effect, and so on and so on...). That may be an Iron Golem full of worms that we don't want to open, either. And if you could create a construct with all the abilities of a Pit Fiend for 1800 gp and XP, why would you ever want to create an Iron Golem for 80,000 gp and 1600xp? I think I just talked myself out of this idea...</p></blockquote><p></p>
[QUOTE="F5, post: 2105819, member: 4607"] You know what would make the issue of healing Simulacra easier? If they aquired the construct type. It seems to make sense, per the SRD a construct is "an animated object or an artificially created creature", which seems to fit. As for healing, the SRD says a construct "—Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. [B]A construct with the fast healing special quality still benefits from that quality.[/B] (emphasis mine). The craft construct feat lets you repair damage to a construct for 50gp per hp, but only up to a maximum on 20 per day. Similar mechanics to reparing a Simulacrum, but not the same. So there's precedent, kind of. Giving Simulacra the construct type also adds a ton of changes (immunity to critical hits, no CON, different BAB and saves, immunity to mind-effect, and so on and so on...). That may be an Iron Golem full of worms that we don't want to open, either. And if you could create a construct with all the abilities of a Pit Fiend for 1800 gp and XP, why would you ever want to create an Iron Golem for 80,000 gp and 1600xp? I think I just talked myself out of this idea... [/QUOTE]
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