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<blockquote data-quote="Jack Simth" data-source="post: 2116846" data-attributes="member: 29252"><p>It's not a giant bonus until you get up there - a level-20 caster gets a +20 bonus; a level 5 caster would theoretically get a +5 bonus; a level-1 caster would theoretically get a +1 bonus. Meanwhile, there is a level-0 spell that already grants a level-1 caster a flat +1 bonus on most the same tasks.</p><p></p><p>Compare with Heroism, which grants a +2 bonus on ALL skill checks, attack rolls, and saves for 10 minutes/level, and is a mere level 3 spell (2 for bards). MoP is one-shot; Heroism (and it's +4 Greater brother) can be used for all skill checks in it's duration, not just one, and also stack with most other bonuses (Morale effect), while giving even more bennefits to boot. The assorted one-target stat boosting spells are all level-2, and give a +2 bonus to skill and stat checks due to the enchancement on the base stat. Such spells as Jump are level 1, but apply a large bonus - but for a period, not a single check, but also only for a single type. True Strike grants a single bonus of a flat +20 (which will meet or beat MoP's benifit on attack rolls until you can swing a caster level of 21+; and even then, it won't ever be much below MoP's cap of 25), but it's less flexible and has a much shorter duration. There's a few big bonus spells out there already - and all of them at lower levels (well... except Wish and it's Limited sibling... but those are completely different balls of wax).</p><p></p><p>Edit: It came in tied for 12th (with Charm Monster, Mass) of 35, at 12 of 77 votes when I checked just now; I'm not sure if I'd call that fairing rather well.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2116846, member: 29252"] It's not a giant bonus until you get up there - a level-20 caster gets a +20 bonus; a level 5 caster would theoretically get a +5 bonus; a level-1 caster would theoretically get a +1 bonus. Meanwhile, there is a level-0 spell that already grants a level-1 caster a flat +1 bonus on most the same tasks. Compare with Heroism, which grants a +2 bonus on ALL skill checks, attack rolls, and saves for 10 minutes/level, and is a mere level 3 spell (2 for bards). MoP is one-shot; Heroism (and it's +4 Greater brother) can be used for all skill checks in it's duration, not just one, and also stack with most other bonuses (Morale effect), while giving even more bennefits to boot. The assorted one-target stat boosting spells are all level-2, and give a +2 bonus to skill and stat checks due to the enchancement on the base stat. Such spells as Jump are level 1, but apply a large bonus - but for a period, not a single check, but also only for a single type. True Strike grants a single bonus of a flat +20 (which will meet or beat MoP's benifit on attack rolls until you can swing a caster level of 21+; and even then, it won't ever be much below MoP's cap of 25), but it's less flexible and has a much shorter duration. There's a few big bonus spells out there already - and all of them at lower levels (well... except Wish and it's Limited sibling... but those are completely different balls of wax). Edit: It came in tied for 12th (with Charm Monster, Mass) of 35, at 12 of 77 votes when I checked just now; I'm not sure if I'd call that fairing rather well. [/QUOTE]
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