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<blockquote data-quote="takyris" data-source="post: 1149847" data-attributes="member: 5171"><p>So, the new bullet point is out:</p><p></p><p><a href="http://www.wizards.com/default.asp?x=d20modern/bp/20030930a" target="_blank">http://www.wizards.com/default.asp?x=d20modern/bp/20030930a</a></p><p></p><p>In this issue, Charles Ryan continues backpedaling, and this time effectively rewrites a fair amount the disarming rules to make his previous stupid statements work.</p><p></p><p>So, for disarming, you treat the gun as whatever you used it as last -- a melee weapon or a ranged weapon.</p><p></p><p>Except that in most cases, disarming provokes AoOs.</p><p></p><p>Which, according to Ryan, you can take with a pistol-whip, even if you made a shooting attack just that round.</p><p></p><p>So you can take that AoO, and then your gun turns from a ranged weapon into a melee weapon, so it's NEVER a ranged weapon, unless you're being attacked by somebody with improved disarm.</p><p></p><p>Somebody asks, "So why the frell did you bother with this rule, then?", and he says, "For bows."</p><p></p><p>Yes. All this complexity in d20 Modern was generated in order to have the most logical, reasonable, and realistic <strong>bow</strong> handling possible. As opposed to the most realistic <strong>gun</strong> handling, which worked fine until they started shoehorning the "sometimes melee, sometimes ranged" garbage into the mix and applying it inconsistently -- for disarming, it's whatever you used it as last, but for AoO purposes, it's all good.</p><p></p><p>If you had a magical sword that you could plant point-down in the earth and say a short prayer over to have it shed light, and some player wanted to do that on his turn and then make an AoO with the sword in the same round, would you let that player do it? I wouldn't. It seems completely obvious to me that, for that round, the sword ceases to be a melee weapon and is a magical object being held in a different way and used in a different way. Your "whacking people with the sharp bits" privileges are revoked for that round.</p><p></p><p>Sorry, I'm in a bit of a mood this morning, and this is a lot snarkier than it really needs to be. And yet I'm going to post it anyway. It just irks me that they're backpedaling or saying "This should read..." rather than saying, "Hey, remember when we changed the rule a few months ago? We looked at it again, and it was a bad idea. Our bad."</p><p></p><p>In the meantime, next time I'm in a game that uses the rules according to Ryan's interpretation, I'm going to declare that my unarmed PC is using the cufflinks, wristwatch, and college ring he's wearing as a group of objects that together constitute one small improvised weapon. That way, I'm always considered armed and threatening. That makes just as much sense as "Hey, he was shooting with it, so it's a ranged weapon for disarming purposes, except that he can still whack people with the grip if they jog by", as far as I'm concerned.</p><p></p><p>And at my table, we'll stick with the "Once per round on your turn, as a free action, you decide whether it's a melee weapon or a ranged weapon" rule.</p></blockquote><p></p>
[QUOTE="takyris, post: 1149847, member: 5171"] So, the new bullet point is out: [url]http://www.wizards.com/default.asp?x=d20modern/bp/20030930a[/url] In this issue, Charles Ryan continues backpedaling, and this time effectively rewrites a fair amount the disarming rules to make his previous stupid statements work. So, for disarming, you treat the gun as whatever you used it as last -- a melee weapon or a ranged weapon. Except that in most cases, disarming provokes AoOs. Which, according to Ryan, you can take with a pistol-whip, even if you made a shooting attack just that round. So you can take that AoO, and then your gun turns from a ranged weapon into a melee weapon, so it's NEVER a ranged weapon, unless you're being attacked by somebody with improved disarm. Somebody asks, "So why the frell did you bother with this rule, then?", and he says, "For bows." Yes. All this complexity in d20 Modern was generated in order to have the most logical, reasonable, and realistic [b]bow[/b] handling possible. As opposed to the most realistic [b]gun[/b] handling, which worked fine until they started shoehorning the "sometimes melee, sometimes ranged" garbage into the mix and applying it inconsistently -- for disarming, it's whatever you used it as last, but for AoO purposes, it's all good. If you had a magical sword that you could plant point-down in the earth and say a short prayer over to have it shed light, and some player wanted to do that on his turn and then make an AoO with the sword in the same round, would you let that player do it? I wouldn't. It seems completely obvious to me that, for that round, the sword ceases to be a melee weapon and is a magical object being held in a different way and used in a different way. Your "whacking people with the sharp bits" privileges are revoked for that round. Sorry, I'm in a bit of a mood this morning, and this is a lot snarkier than it really needs to be. And yet I'm going to post it anyway. It just irks me that they're backpedaling or saying "This should read..." rather than saying, "Hey, remember when we changed the rule a few months ago? We looked at it again, and it was a bad idea. Our bad." In the meantime, next time I'm in a game that uses the rules according to Ryan's interpretation, I'm going to declare that my unarmed PC is using the cufflinks, wristwatch, and college ring he's wearing as a group of objects that together constitute one small improvised weapon. That way, I'm always considered armed and threatening. That makes just as much sense as "Hey, he was shooting with it, so it's a ranged weapon for disarming purposes, except that he can still whack people with the grip if they jog by", as far as I'm concerned. And at my table, we'll stick with the "Once per round on your turn, as a free action, you decide whether it's a melee weapon or a ranged weapon" rule. [/QUOTE]
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