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<blockquote data-quote="scottdunphy" data-source="post: 1393518" data-attributes="member: 14250"><p>I like the idea of making him old and giving him NPC classes, but the player may see this as a big let down or too big a change to the original concept.</p><p></p><p>Some other ideas that could serve the same purpose of balancing the character with the rest of the party:</p><p>- He was recently blinded (no time to pick up blindfighting) meaning he has a -4 to all attacks AND a 50% miss chance all the time, a lot of spells won't work (if he is a caster), and he really NEEDS the rest of the PCs. This can lead to quests to restore his sight or seek vengeance against an enemy</p><p>- His old enemies and their henchman can constantly attack him and the party. This will give him someone high level to fight while the party takes on the rest. When you split the XP awards evenly, the rest of the party will advance much more rapidly.</p><p>- He has some type of magical disease or curse that has seriously weakened his abilities. You can sprinkle clues to what the cure is and where they need to go or what to do to get the cure throughout the early adventures and when the rest of the group is close enough in level, you can finally let him find the cure.</p><p>- The master was permanently polymorphed into an animal that while providing interesting new abilities (flight, amphibious, etc.), deprives him of his former greatness. Again with the clues and the questing.</p><p></p><p>If you like several of these ideas or make up more of your own, maybe you can present them to the player and let him pick. If he is really into backstory and character depth (which it sounds like he is), he may really be into one of these ideas.</p></blockquote><p></p>
[QUOTE="scottdunphy, post: 1393518, member: 14250"] I like the idea of making him old and giving him NPC classes, but the player may see this as a big let down or too big a change to the original concept. Some other ideas that could serve the same purpose of balancing the character with the rest of the party: - He was recently blinded (no time to pick up blindfighting) meaning he has a -4 to all attacks AND a 50% miss chance all the time, a lot of spells won't work (if he is a caster), and he really NEEDS the rest of the PCs. This can lead to quests to restore his sight or seek vengeance against an enemy - His old enemies and their henchman can constantly attack him and the party. This will give him someone high level to fight while the party takes on the rest. When you split the XP awards evenly, the rest of the party will advance much more rapidly. - He has some type of magical disease or curse that has seriously weakened his abilities. You can sprinkle clues to what the cure is and where they need to go or what to do to get the cure throughout the early adventures and when the rest of the group is close enough in level, you can finally let him find the cure. - The master was permanently polymorphed into an animal that while providing interesting new abilities (flight, amphibious, etc.), deprives him of his former greatness. Again with the clues and the questing. If you like several of these ideas or make up more of your own, maybe you can present them to the player and let him pick. If he is really into backstory and character depth (which it sounds like he is), he may really be into one of these ideas. [/QUOTE]
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