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<blockquote data-quote="howandwhy99" data-source="post: 6179018" data-attributes="member: 3192"><p>[MENTION=6701124]Cadence[/MENTION], Let me be a little clearer. D&D was obviously not designed for the -Players- to engage in equal storytelling (or even storytelling at all). Yes, there's plenty of bad GMing advice in the seminal works of the game, but that's not all there is. Those portions aren't the game definitive text just as someone suggesting cheating in Chess doesn't make the advice the definitive play for that game. Also, advice on how to ignore the rules of a game doesn't necessarily mean gameplay is irrelevant and the game's "true" purpose is storytelling. Those early books weren't written for a 2013 audience, but a 1970s wargaming one. Certain assumptions about games are needed to better understand them. To do this we need to drop the popular RPG Theory presumptions of today, which are only a decade or so old even as their purveyors attempt rewrite the hobby's history as the only way it was ever understood. My previous questions still apply, but yeah, I get you don't see their relevance. That's okay. Don't take any of what I'm saying as an affront to your own happy playing of the game.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6179018, member: 3192"] [MENTION=6701124]Cadence[/MENTION], Let me be a little clearer. D&D was obviously not designed for the -Players- to engage in equal storytelling (or even storytelling at all). Yes, there's plenty of bad GMing advice in the seminal works of the game, but that's not all there is. Those portions aren't the game definitive text just as someone suggesting cheating in Chess doesn't make the advice the definitive play for that game. Also, advice on how to ignore the rules of a game doesn't necessarily mean gameplay is irrelevant and the game's "true" purpose is storytelling. Those early books weren't written for a 2013 audience, but a 1970s wargaming one. Certain assumptions about games are needed to better understand them. To do this we need to drop the popular RPG Theory presumptions of today, which are only a decade or so old even as their purveyors attempt rewrite the hobby's history as the only way it was ever understood. My previous questions still apply, but yeah, I get you don't see their relevance. That's okay. Don't take any of what I'm saying as an affront to your own happy playing of the game. [/QUOTE]
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