Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Wondering Monster- Once Upon A Time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tovec" data-source="post: 6179176" data-attributes="member: 95493"><p>I've been playing DnD since 2005. Not 40 years, certainly. In that time I have had opportunity to see 3e's, 4e's and PF's take on the same monster. Do you know what I can tell you? None of them are the same. They don't live in the same places, often times they don't even have the same alignments, looks or backgrounds.</p><p></p><p>So, I guess my point is that they might want to make the game for someone who doesn't have 40 years of books already. Someone who MIGHT buy the books with rehashed (though obviously changed and updated for a new edition) monsters. I own the first monster manual (3.5) and two Bestiaries for pathfinder. Do you know what I don't own? All the other useless monster books and splatbooks. They don't help me at all. I don't find the monsters in them (except the rarest exceptions) to be unique or worth using. I need monsters I recognize and can easily slot into my existing game world. Ones that my players will recognize. I need orcs, and gnolls and goblins. I don't need random sea-creatures that are unknown. I don't need all 758 pokemon (or whatever it is up to these days). Those from the first game, maybe the second, are all I need to tell the story I want to tell. I expect many are the same. If there happens to be a few minor pokemon from later games that I want to introduce for whatever reason then I will, but I don't need to introduce all the others.</p><p></p><p></p><p></p><p>Yes I want to spend 35 bucks for a new book. That is the point. It is a new system. What you are saying here may as well apply to the whole of the game system itself, and is equally non-helpful.</p><p></p><p>[sarcasm] What on earth are you paying for? A new system? You want to spend $35 for just mechanics and description? If that's true... then buy the book for the mechanics and description, and ignore all the 5E 'stats'. Go ahead and just use the character 'stats' from any previous player's handbook you own that you think "got it right" and just ignore the mechanics and descriptions in the 5E book. The 4E book, or 3.5 book, or 3.0 book, or 2E book or AD&D book or Rules Cyclopedia book or whatever. [/sarcasm]</p><p></p><p>Seems as silly to me. Personally I want to buy a book for the whole package. I want all of those elements to be good. That's why it matters DEFCON 1.</p><p></p><p></p><p>It is about being internally consistent. If a description for a monster is tied to some random curse that you should break, then that strikes me as an adventure path as opposed to a monster description. It would be like the description of the devils being tied to the souls he torments and about the contracts he made, implying the players should go out and free all those souls. It is a good adventure to give a boost. But it also doesn't really (to me) belong in the MM. I think the devil description should be more along the lines of WHAT the <em>character</em> is. Now what heir <em>background</em> is. But maybe that's just me. I just need a clean, clear description that I can use, reflavour, or otherwise ignore. All the "adventure" stuff seems to belong in another place, IMHO.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6179176, member: 95493"] I've been playing DnD since 2005. Not 40 years, certainly. In that time I have had opportunity to see 3e's, 4e's and PF's take on the same monster. Do you know what I can tell you? None of them are the same. They don't live in the same places, often times they don't even have the same alignments, looks or backgrounds. So, I guess my point is that they might want to make the game for someone who doesn't have 40 years of books already. Someone who MIGHT buy the books with rehashed (though obviously changed and updated for a new edition) monsters. I own the first monster manual (3.5) and two Bestiaries for pathfinder. Do you know what I don't own? All the other useless monster books and splatbooks. They don't help me at all. I don't find the monsters in them (except the rarest exceptions) to be unique or worth using. I need monsters I recognize and can easily slot into my existing game world. Ones that my players will recognize. I need orcs, and gnolls and goblins. I don't need random sea-creatures that are unknown. I don't need all 758 pokemon (or whatever it is up to these days). Those from the first game, maybe the second, are all I need to tell the story I want to tell. I expect many are the same. If there happens to be a few minor pokemon from later games that I want to introduce for whatever reason then I will, but I don't need to introduce all the others. Yes I want to spend 35 bucks for a new book. That is the point. It is a new system. What you are saying here may as well apply to the whole of the game system itself, and is equally non-helpful. [sarcasm] What on earth are you paying for? A new system? You want to spend $35 for just mechanics and description? If that's true... then buy the book for the mechanics and description, and ignore all the 5E 'stats'. Go ahead and just use the character 'stats' from any previous player's handbook you own that you think "got it right" and just ignore the mechanics and descriptions in the 5E book. The 4E book, or 3.5 book, or 3.0 book, or 2E book or AD&D book or Rules Cyclopedia book or whatever. [/sarcasm] Seems as silly to me. Personally I want to buy a book for the whole package. I want all of those elements to be good. That's why it matters DEFCON 1. It is about being internally consistent. If a description for a monster is tied to some random curse that you should break, then that strikes me as an adventure path as opposed to a monster description. It would be like the description of the devils being tied to the souls he torments and about the contracts he made, implying the players should go out and free all those souls. It is a good adventure to give a boost. But it also doesn't really (to me) belong in the MM. I think the devil description should be more along the lines of WHAT the [I]character[/I] is. Now what heir [I]background[/I] is. But maybe that's just me. I just need a clean, clear description that I can use, reflavour, or otherwise ignore. All the "adventure" stuff seems to belong in another place, IMHO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wondering Monster- Once Upon A Time
Top