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<blockquote data-quote="Switchback" data-source="post: 4340841" data-attributes="member: 69793"><p>Minions present a new and special dynamic to the game that didn't exist before and I think it is in everyone's interest that Minions be at the very least strongly suggested if not pointed out with high checks. </p><p></p><p>Player tactics are predicated on them learning what certain monsters can and cannot do and how tough they are in terms of bringing them down and their relative health. </p><p></p><p>It's a large deviation from previous editions if you can now waste a round sending your fighter over to block the big Bugbear with the heavy armor only to find out he is a minion with 1 HP and the other 2 Bugbear's angling toward your Wizard were the real baddies with 80 HP. </p><p></p><p>If you think about minions in the cinematic sense, a hero in a movie clearing out a barroom brawl to get to the arch nemesis or what not, it is always very evident which ones are the throwaway thugs that go down with one punch or kick. And if the villain has some special sidekicks these are usually visually given away as well by them being extra built, large and fat, or maybe they have a scar over their eye, and cues to that effect. </p><p></p><p>They should be handled and identified in D&D no differently in my opinion. The idea should not be for the DM to be trying to 'trick' the players into throwing resources at the cardboard cut-outs whether they have nasty bites or not. In fact more so, for the fact they have nasty bites you need to know which ones they are. Otherwise, you're practically flailing away at enemies as if they had mirror images cast on them.</p></blockquote><p></p>
[QUOTE="Switchback, post: 4340841, member: 69793"] Minions present a new and special dynamic to the game that didn't exist before and I think it is in everyone's interest that Minions be at the very least strongly suggested if not pointed out with high checks. Player tactics are predicated on them learning what certain monsters can and cannot do and how tough they are in terms of bringing them down and their relative health. It's a large deviation from previous editions if you can now waste a round sending your fighter over to block the big Bugbear with the heavy armor only to find out he is a minion with 1 HP and the other 2 Bugbear's angling toward your Wizard were the real baddies with 80 HP. If you think about minions in the cinematic sense, a hero in a movie clearing out a barroom brawl to get to the arch nemesis or what not, it is always very evident which ones are the throwaway thugs that go down with one punch or kick. And if the villain has some special sidekicks these are usually visually given away as well by them being extra built, large and fat, or maybe they have a scar over their eye, and cues to that effect. They should be handled and identified in D&D no differently in my opinion. The idea should not be for the DM to be trying to 'trick' the players into throwing resources at the cardboard cut-outs whether they have nasty bites or not. In fact more so, for the fact they have nasty bites you need to know which ones they are. Otherwise, you're practically flailing away at enemies as if they had mirror images cast on them. [/QUOTE]
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