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Wondering which leader to dabble in
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<blockquote data-quote="nittanytbone" data-source="post: 4663212" data-attributes="member: 35709"><p>Here's the good news -- your character Minored in leadership at the Paladin Academy already. A leader MC feat gets you Healing Word 1x/day, of course, and more importantly, you can swap out your atrocious level 2 utility power, but as far as "leaderish" things to do I don't think you'll beat Shielding Smite and Invigorating Smite in Heroic Tier.</p><p></p><p>I'd say, pick up a MC feat based on whatever Utility 2 powers look best to you. Either the cleric or warlord one will give you a healing word 1x/day. Warlord also gives you a useful skill!</p><p></p><p>If, by the high-heroic tier (Level 8-10ish) it seems like your party needs yet more healing, then consider Hospitaler. With your high WIS, you'll have plenty of Lay on Hands (grab Durable if you need it to fuel surges). Hospitalers have a sick amount of healing, and their mark is very potent. </p><p>If you go this route, a Warlock MC feat could also be very useful for Eyebite (grab a Master's Wand of Eyebite from AV, too) -- it practically forces monsters to defy your mark, which triggers a batch of healing for an ally.</p><p></p><p>If, on the other hand, it seems like things are in hand, then you can go whichever path you want. You can retrain that MC feat around level 9 or 10 to a new class to ensure you qualify for your PP of choice.</p><p></p><p>I'd also suggest having your team look at the Healer's Sash (or belt; its an AV item). Its basically a canned Healing Word, 1x/encounter.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 4663212, member: 35709"] Here's the good news -- your character Minored in leadership at the Paladin Academy already. A leader MC feat gets you Healing Word 1x/day, of course, and more importantly, you can swap out your atrocious level 2 utility power, but as far as "leaderish" things to do I don't think you'll beat Shielding Smite and Invigorating Smite in Heroic Tier. I'd say, pick up a MC feat based on whatever Utility 2 powers look best to you. Either the cleric or warlord one will give you a healing word 1x/day. Warlord also gives you a useful skill! If, by the high-heroic tier (Level 8-10ish) it seems like your party needs yet more healing, then consider Hospitaler. With your high WIS, you'll have plenty of Lay on Hands (grab Durable if you need it to fuel surges). Hospitalers have a sick amount of healing, and their mark is very potent. If you go this route, a Warlock MC feat could also be very useful for Eyebite (grab a Master's Wand of Eyebite from AV, too) -- it practically forces monsters to defy your mark, which triggers a batch of healing for an ally. If, on the other hand, it seems like things are in hand, then you can go whichever path you want. You can retrain that MC feat around level 9 or 10 to a new class to ensure you qualify for your PP of choice. I'd also suggest having your team look at the Healer's Sash (or belt; its an AV item). Its basically a canned Healing Word, 1x/encounter. [/QUOTE]
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