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<blockquote data-quote="apesamongus" data-source="post: 1964547" data-attributes="member: 27703"><p>Well, first off, there is no need to make it caster level 4, so you might as well make it at effective caster level 3.</p><p></p><p>So, the cost is:</p><p></p><p>Spell Level X Caster Level X 2000 (for continuous) X duration penalty (for continuous effects) X affinity penalty (for location of misc item)</p><p></p><p>so it's...</p><p></p><p>2X3X2000X2 (spell duration in minutes/round)X1 (amulet has protection affinity, so no penalty) = 24000 gold</p><p></p><p>24000/2 = 12000 gp construction cost</p><p>24000/25 = 960 XP</p><p></p><p>If you really want to make it caster level 4 for some reason, multiply all costs by 4/3.</p><p></p><p>You might also want to add an additional cost of X1.1 to X1.5 because the duration penalty doesn't take into account that there is a limit to the damage the spell can stop before ending.</p><p></p><p>(but really, DR is kind of like attack bonus, AC bonus, resistances, and skill bonuses, in that I would probably come up with some formula involving the bonus squared instead of just making a spell continuous - that would make something silly like DR 10/magic prohibitively expensive except at higher levels. I mean, I certainly wouldn't let someone get continual true strike for 8000 gp, and while this isn't that abusive, it's still kind of imbalanced.)</p></blockquote><p></p>
[QUOTE="apesamongus, post: 1964547, member: 27703"] Well, first off, there is no need to make it caster level 4, so you might as well make it at effective caster level 3. So, the cost is: Spell Level X Caster Level X 2000 (for continuous) X duration penalty (for continuous effects) X affinity penalty (for location of misc item) so it's... 2X3X2000X2 (spell duration in minutes/round)X1 (amulet has protection affinity, so no penalty) = 24000 gold 24000/2 = 12000 gp construction cost 24000/25 = 960 XP If you really want to make it caster level 4 for some reason, multiply all costs by 4/3. You might also want to add an additional cost of X1.1 to X1.5 because the duration penalty doesn't take into account that there is a limit to the damage the spell can stop before ending. (but really, DR is kind of like attack bonus, AC bonus, resistances, and skill bonuses, in that I would probably come up with some formula involving the bonus squared instead of just making a spell continuous - that would make something silly like DR 10/magic prohibitively expensive except at higher levels. I mean, I certainly wouldn't let someone get continual true strike for 8000 gp, and while this isn't that abusive, it's still kind of imbalanced.) [/QUOTE]
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