Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Wondrous Items Of Power
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 2009768" data-attributes="member: 172"><p><strong>Wondrous Items of Power</strong></p><p></p><p><em>Wondrous Items of Power</em> is the third book in the items of power series of books by Fast Forward Entertainment, following <em>Rings of Power</em> and <em>Swords of Power</em>.</p><p></p><p><strong>A First Look</strong></p><p></p><p><em>Wondrous Items of Power</em> is a 160-page hardbound book priced at $26.99. This is typical of an FFE book of this size, but a little expensive compared to other d20 books on the market of similar size.</p><p></p><p>The cover of the book depicts a claw holding a glowing sphere; the picture appears to be a photo of an amulet or sculpture touched up with filters to add a glow to the orb and give the picture an oil-painting look.</p><p></p><p>The interior is black-and-white. Most of the interior illustrations also appear as touched up photographs of jewelry and novelty weapons.</p><p></p><p>The interior text is modestly sized, apparently a little denser than <em>Rings of Power</em>. The interior editing does appear better than <em>Rings of Power</em>. A variety of authors contribute to the book, and the writing style of the text pieces varies. Some are interesting reads, while others are dry are excessively florid.</p><p></p><p><strong>A Deeper Look</strong></p><p></p><p>The format of <em>Wondrous Items of Power</em> is very similar to the previous books. The bulk of the book has stories setting forth the background of the various magic items, and the end of the book contain summary game statistics for all of the items and some of the characters mentioned earlier in the book. Fortunately, this book does not contain revamped item creation rules as <em>Rings of Power</em> did.</p><p></p><p>Most of the items included match those in the “wondrous item” category as described in the DMG, primarily items of jewelry, but also other items such as egyptian style canopic jars, candles, hourglasses, and figurines/statuettes. The book also has a variety of non-sword weapons, primarily daggers.</p><p></p><p>Many of the items are artifact level in power, such as the very powerful <em>Celtic Dragon Amulet</em> that grants the wearer immunity to the powers of a dragon once exposed to it. There are a few items that are more reasonable in power, such as the <em>Eagle Amulet</em>, which allows the user to project their senses in a straight line overhead of below their body, at the risk of becoming stranded from their body. However, there is no attempt to apply the standard item creation rules even to those items that warrant it.</p><p></p><p>In some cases, there are some rules problems in the translation from the item depicted in the stories to game terms. For example, the <em>Amulet of Kith Ator</em> is said to protect the wearer from the breath of a dragon, but in the writeup, it only grant spell resistance (useless against supernatural abilities) in the game statistics. In another example, one item grants "+2 protection", not saying exactly what this means; is this a bonus to AC, saves, or both?</p><p></p><p>The stories vary widely in writing style and inspiration. Some are a little dry. Others tell interesting stories, perhaps providing ideas for campaign events, or even for campaigns. For example, the story of the <em>Celtic Dragon Amulet</em> is possibly more interesting for the possible background behind “dragon towers” that GMs might want to integrate into a campaign than for the background of the item itself. Some would be harder to integrate into an ongoing campaign, such as the <em>Amulet of Kith Ator</em>, which is set against the backdrop of a setting in which a powerful human warlord strikes back against long dominant elf, dwarf, and dragon nations. </p><p></p><p><strong>Conclusion</strong></p><p></p><p>As I said in the first review of this sort, I find the inclusion of a large amount of story material of dubious value in RPG products, as usually you can find fantasy fiction cheaper and better written on the shelves of your local bookseller. That said, these stories are targeted at providing backgrounds of items that you can potentially integrate in your campaign, and might be a bit easier to digest and integrate than fantasy novels would be.</p><p></p><p>A few of the ideas are pretty good and do provide for the possibility of interesting and flavorful campaigning, though, as said, some of the ideas will be harder to integrate into an established campaign. Many of the items are Egyptian in nature, and are especially appropriate if you base parts of your campaign on Egyptian mythology.</p><p></p><p>One of the biggest drawbacks of the book is that a great many items are artifact-level power, and even those that aren't are not written up in the standard item creation format. However, the items have an flavorful feel that may make a nice change of pace from the often formulaic feel of standard d20 items.</p><p></p><p><em>-Alan D. Kohler</em></p></blockquote><p></p>
[QUOTE="Psion, post: 2009768, member: 172"] [b]Wondrous Items of Power[/b] [i]Wondrous Items of Power[/i] is the third book in the items of power series of books by Fast Forward Entertainment, following [i]Rings of Power[/i] and [i]Swords of Power[/i]. [b]A First Look[/b] [i]Wondrous Items of Power[/i] is a 160-page hardbound book priced at $26.99. This is typical of an FFE book of this size, but a little expensive compared to other d20 books on the market of similar size. The cover of the book depicts a claw holding a glowing sphere; the picture appears to be a photo of an amulet or sculpture touched up with filters to add a glow to the orb and give the picture an oil-painting look. The interior is black-and-white. Most of the interior illustrations also appear as touched up photographs of jewelry and novelty weapons. The interior text is modestly sized, apparently a little denser than [i]Rings of Power[/i]. The interior editing does appear better than [i]Rings of Power[/i]. A variety of authors contribute to the book, and the writing style of the text pieces varies. Some are interesting reads, while others are dry are excessively florid. [b]A Deeper Look[/b] The format of [i]Wondrous Items of Power[/i] is very similar to the previous books. The bulk of the book has stories setting forth the background of the various magic items, and the end of the book contain summary game statistics for all of the items and some of the characters mentioned earlier in the book. Fortunately, this book does not contain revamped item creation rules as [i]Rings of Power[/i] did. Most of the items included match those in the “wondrous item” category as described in the DMG, primarily items of jewelry, but also other items such as egyptian style canopic jars, candles, hourglasses, and figurines/statuettes. The book also has a variety of non-sword weapons, primarily daggers. Many of the items are artifact level in power, such as the very powerful [i]Celtic Dragon Amulet[/i] that grants the wearer immunity to the powers of a dragon once exposed to it. There are a few items that are more reasonable in power, such as the [i]Eagle Amulet[/i], which allows the user to project their senses in a straight line overhead of below their body, at the risk of becoming stranded from their body. However, there is no attempt to apply the standard item creation rules even to those items that warrant it. In some cases, there are some rules problems in the translation from the item depicted in the stories to game terms. For example, the [i]Amulet of Kith Ator[/i] is said to protect the wearer from the breath of a dragon, but in the writeup, it only grant spell resistance (useless against supernatural abilities) in the game statistics. In another example, one item grants "+2 protection", not saying exactly what this means; is this a bonus to AC, saves, or both? The stories vary widely in writing style and inspiration. Some are a little dry. Others tell interesting stories, perhaps providing ideas for campaign events, or even for campaigns. For example, the story of the [i]Celtic Dragon Amulet[/i] is possibly more interesting for the possible background behind “dragon towers” that GMs might want to integrate into a campaign than for the background of the item itself. Some would be harder to integrate into an ongoing campaign, such as the [i]Amulet of Kith Ator[/i], which is set against the backdrop of a setting in which a powerful human warlord strikes back against long dominant elf, dwarf, and dragon nations. [b]Conclusion[/b] As I said in the first review of this sort, I find the inclusion of a large amount of story material of dubious value in RPG products, as usually you can find fantasy fiction cheaper and better written on the shelves of your local bookseller. That said, these stories are targeted at providing backgrounds of items that you can potentially integrate in your campaign, and might be a bit easier to digest and integrate than fantasy novels would be. A few of the ideas are pretty good and do provide for the possibility of interesting and flavorful campaigning, though, as said, some of the ideas will be harder to integrate into an established campaign. Many of the items are Egyptian in nature, and are especially appropriate if you base parts of your campaign on Egyptian mythology. One of the biggest drawbacks of the book is that a great many items are artifact-level power, and even those that aren't are not written up in the standard item creation format. However, the items have an flavorful feel that may make a nice change of pace from the often formulaic feel of standard d20 items. [i]-Alan D. Kohler[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Wondrous Items Of Power
Top