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Woo Hoo, Invisibility Stopped It's Downward Spiral
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<blockquote data-quote="KarinsDad" data-source="post: 6409788" data-attributes="member: 2011"><p>Only if you make noise, they can still hear you. Is there really a rule that a PC auto-makes noise shy of actively trying to stealth? Now if the creature is moving and invisible, sure moving can make some noise, so stealth check. But, this is why we have DMs. So that the relatively weak and incomplete stealth rules can be adjudicated based on what makes sense.</p><p></p><p>For me, a non-moving invisible creature cannot be found unless someone is actively searching (or moving into that invisible creature's location). No stealth roll needed (assuming no special things like a creature with a great sense of smell or some such).</p><p></p><p>Give you an example of where the stealth rules are a bit faulty.</p><p></p><p>An NPC walking down the trail. A PC is using lightly obscured area to hide in the first place. So, passive perception vs. stealth. However, if the hiding PC makes noise, than it is disadvantaged perception (lightly obscured) vs. stealth. So it is harder to find the guy when you know that he is there than if you do not know he is there.</p><p></p><p>Granted, a DM could make it passive perception at -5 (for lightly obscured) vs. stealth for spotting the hiding PC in the first place, but the odds of making that are really low which means that most every creature hiding behind lightly obscured area cannot easily be detected, but most every creature hiding behind cover can more easily be detected. The bushes hide you really well, but the large rock doesn't.</p><p></p><p>Either way the DM runs it, the rules here have an issue.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6409788, member: 2011"] Only if you make noise, they can still hear you. Is there really a rule that a PC auto-makes noise shy of actively trying to stealth? Now if the creature is moving and invisible, sure moving can make some noise, so stealth check. But, this is why we have DMs. So that the relatively weak and incomplete stealth rules can be adjudicated based on what makes sense. For me, a non-moving invisible creature cannot be found unless someone is actively searching (or moving into that invisible creature's location). No stealth roll needed (assuming no special things like a creature with a great sense of smell or some such). Give you an example of where the stealth rules are a bit faulty. An NPC walking down the trail. A PC is using lightly obscured area to hide in the first place. So, passive perception vs. stealth. However, if the hiding PC makes noise, than it is disadvantaged perception (lightly obscured) vs. stealth. So it is harder to find the guy when you know that he is there than if you do not know he is there. Granted, a DM could make it passive perception at -5 (for lightly obscured) vs. stealth for spotting the hiding PC in the first place, but the odds of making that are really low which means that most every creature hiding behind lightly obscured area cannot easily be detected, but most every creature hiding behind cover can more easily be detected. The bushes hide you really well, but the large rock doesn't. Either way the DM runs it, the rules here have an issue. [/QUOTE]
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