Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
Wood Elf Mobile Monk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cannyjiggit" data-source="post: 6397487" data-attributes="member: 6780231"><p>While perusing through the PHB trying to think of the most outlandish combinations available, I came across this idea completely based on movement.</p><p></p><p>Wood Elf starts with base 35 movement so at 2nd level a Wood Elf monk would already have a speed of 45. With the mobile feat at 4th level this increases to 55 and importantly </p><p></p><p>At this point, you can pretty much make an attack against anything and get out of its reach before it can respond. If they are slow (25 speed), you could even close in, attack and still move just outside of its reach by just enough to still be in range next round. This becomes easier at 6th level (60 movement) and at 10th (65) you can start to do the same to anything with the standard 30 movement. The movement caps out at 18th level with 75 which can probably outrun anything and could joust in that fasion with anything speed 35 or below</p><p></p><p>Of course, this is just extremes for the fun of it and the opponents response is to use the ready action to prepare for the monk attack or just use any form of ranged attack but both of these become more difficult if they have someone else in their face and in the case of the ready action, if the monk changes targets the opponent loses their attack</p></blockquote><p></p>
[QUOTE="Cannyjiggit, post: 6397487, member: 6780231"] While perusing through the PHB trying to think of the most outlandish combinations available, I came across this idea completely based on movement. Wood Elf starts with base 35 movement so at 2nd level a Wood Elf monk would already have a speed of 45. With the mobile feat at 4th level this increases to 55 and importantly At this point, you can pretty much make an attack against anything and get out of its reach before it can respond. If they are slow (25 speed), you could even close in, attack and still move just outside of its reach by just enough to still be in range next round. This becomes easier at 6th level (60 movement) and at 10th (65) you can start to do the same to anything with the standard 30 movement. The movement caps out at 18th level with 75 which can probably outrun anything and could joust in that fasion with anything speed 35 or below Of course, this is just extremes for the fun of it and the opponents response is to use the ready action to prepare for the monk attack or just use any form of ranged attack but both of these become more difficult if they have someone else in their face and in the case of the ready action, if the monk changes targets the opponent loses their attack [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Wood Elf Mobile Monk
Top