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Wood Elf Ranger->Dread Commando help
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4596437" data-attributes="member: 35909"><p>So, you've got -1 AC, -1 hp/level, AND took your first level in a racial sub. that has a lower Hit Die? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In general, don't get too reckless....</p><p></p><p>Unless you really like the mental image of two bastard swords, I really have to recommend you not waste a feat on EWP: Bastard Sword. d8 -->d10 (longsword to bastard) is barely a difference, and you will REALLY want Oversized TWF to start with, so you need a feat open anyway. If you stick with the bastard swords anyway, at least try to get Strong Arm Bracers (Magic Item Compendium, 6000 gp) ASAP. They let you ue +1 size weapons, so those bastard swords would deal 2d8 each (assuming you go and buy large versions).</p><p></p><p>Power Attack: Bad idea. You gain no benefit with the off-hand attack per RAW, even though it's a bastard sword. I houseruled OTWF to let you treat the off-hand weapon as a one-handed weapon (for 1-for-1 tradeoff) for Power Attack, but I'm pretty sure that's not the normal rule.</p><p>Cleave: You're already getting a lot of attacks per round, this is much better for people with few but powerful attacks.</p><p>Improved Crit: Definitely useful to have.</p><p></p><p>What you should think about above all else is: How will I ensure I can full attack as often as possible? Only then can you use your two swords. With your weak defenses, standing still and trading full attacks with the enemy may not be too desirable either, so think of ways to also stay mobile. Look for items like the boots of sidestepping (MIC; 3/day bonus 5 ft step as a swift action) to get your full attack and deny the opponent his afterwards (by 5 ft stepping twice, in this case). Allied spellcasters can also help you be positioned for a full attack. Ask the sorcerer to learn, or buy him a wand of, Benign Transposition (750 gp, level 1 spell). It has medium (100 +10 ft/level) range, and swaps places between two willing creatures. So...Mage is charged. His turn, he 5 ft steps back, Benign Transpositions with you. He's now safe, and you can step in and have some fun.</p><p></p><p>EDIT: As for Mobility, if you want it but don't feel like spending feats to get it, check out Magic Item Compendium. (yeah, yet again. It's just got so much stuff.) There is an armor enhancement called Mobility that gives you the benefit of the feat for only +1 equivalent market price. It only can be put on light armor, but with your dex, I doubt you'll want anything heavier anyway.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4596437, member: 35909"] So, you've got -1 AC, -1 hp/level, AND took your first level in a racial sub. that has a lower Hit Die? :) In general, don't get too reckless.... Unless you really like the mental image of two bastard swords, I really have to recommend you not waste a feat on EWP: Bastard Sword. d8 -->d10 (longsword to bastard) is barely a difference, and you will REALLY want Oversized TWF to start with, so you need a feat open anyway. If you stick with the bastard swords anyway, at least try to get Strong Arm Bracers (Magic Item Compendium, 6000 gp) ASAP. They let you ue +1 size weapons, so those bastard swords would deal 2d8 each (assuming you go and buy large versions). Power Attack: Bad idea. You gain no benefit with the off-hand attack per RAW, even though it's a bastard sword. I houseruled OTWF to let you treat the off-hand weapon as a one-handed weapon (for 1-for-1 tradeoff) for Power Attack, but I'm pretty sure that's not the normal rule. Cleave: You're already getting a lot of attacks per round, this is much better for people with few but powerful attacks. Improved Crit: Definitely useful to have. What you should think about above all else is: How will I ensure I can full attack as often as possible? Only then can you use your two swords. With your weak defenses, standing still and trading full attacks with the enemy may not be too desirable either, so think of ways to also stay mobile. Look for items like the boots of sidestepping (MIC; 3/day bonus 5 ft step as a swift action) to get your full attack and deny the opponent his afterwards (by 5 ft stepping twice, in this case). Allied spellcasters can also help you be positioned for a full attack. Ask the sorcerer to learn, or buy him a wand of, Benign Transposition (750 gp, level 1 spell). It has medium (100 +10 ft/level) range, and swaps places between two willing creatures. So...Mage is charged. His turn, he 5 ft steps back, Benign Transpositions with you. He's now safe, and you can step in and have some fun. EDIT: As for Mobility, if you want it but don't feel like spending feats to get it, check out Magic Item Compendium. (yeah, yet again. It's just got so much stuff.) There is an armor enhancement called Mobility that gives you the benefit of the feat for only +1 equivalent market price. It only can be put on light armor, but with your dex, I doubt you'll want anything heavier anyway. [/QUOTE]
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