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D&D Older Editions, OSR, & D&D Variants
Wood Elves [3.5]
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<blockquote data-quote="Kae'Yoss" data-source="post: 1062722" data-attributes="member: 4134"><p>Half-Orcs were supposed to be a race that's really easy to play: You get +Str, which helps playing a strong fighter (I know people who always play a fighter when first playing a new RPG or edition of the rules, cause it's usually the easiest character choice), they have -Int and -Cha, ability scores that are not important to the fighter. They have darkvision, so they don't need to worry about illumination. They have noe special qualities that are hard to keep track on (I often remind a DM that I automatically get a search check for secret doors when I play an elf.).</p><p></p><p>So it's a good choice for beginners and a good choice for brutes.</p><p></p><p>But I think that we really don't need another race for beginners, especially one that won't be welcome everywhere (he's half an orc, after all). So why not just let the human be the race for starters. </p><p></p><p>So they could have given the half-orc a couple of extra powers (maybe +2 racial bonus to intimidate and survival or something). Or they could have just left it out of the core rules (my favorite choice. I don't like half-orcs. I don't think that green races - even if it's a crossbreed and only "half-green" - should be core. Orcs are almost always the evil guys, and D&D standard are non-evil campaigns. They should have stuck to the other 6 races and made orcs (and half-orcs if you want them) another choice for "monsters as pc-races" like goblins and kobolds (and drow - another race that's not a standard pc race cause it isn't suited for a non-evil campaign).</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1062722, member: 4134"] Half-Orcs were supposed to be a race that's really easy to play: You get +Str, which helps playing a strong fighter (I know people who always play a fighter when first playing a new RPG or edition of the rules, cause it's usually the easiest character choice), they have -Int and -Cha, ability scores that are not important to the fighter. They have darkvision, so they don't need to worry about illumination. They have noe special qualities that are hard to keep track on (I often remind a DM that I automatically get a search check for secret doors when I play an elf.). So it's a good choice for beginners and a good choice for brutes. But I think that we really don't need another race for beginners, especially one that won't be welcome everywhere (he's half an orc, after all). So why not just let the human be the race for starters. So they could have given the half-orc a couple of extra powers (maybe +2 racial bonus to intimidate and survival or something). Or they could have just left it out of the core rules (my favorite choice. I don't like half-orcs. I don't think that green races - even if it's a crossbreed and only "half-green" - should be core. Orcs are almost always the evil guys, and D&D standard are non-evil campaigns. They should have stuck to the other 6 races and made orcs (and half-orcs if you want them) another choice for "monsters as pc-races" like goblins and kobolds (and drow - another race that's not a standard pc race cause it isn't suited for a non-evil campaign). [/QUOTE]
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Wood Elves [3.5]
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