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Wood Golems and Sand Golems...Also, the Hangman's Noose!!
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<blockquote data-quote="Bob Aberton" data-source="post: 131040" data-attributes="member: 1518"><p>Wood Golem</p><p>Huge Golem</p><p>HD: 10d10 (50 HPs)</p><p>Initiative: -2 (-2 DEX)</p><p>Speed: 20ft</p><p>Attacks: 2 slams +10 melee</p><p>Damage: Slam 2d8 +5 and splinters</p><p>Special Attacks: Splinters</p><p>Special Qualities: Immunities, Construct, DR 25/fire</p><p>Saves: Will +3, Fort +3_, Reflex +1</p><p>Abilities: STR 20, DEX 7, CON _, INT__, Wis 10, CHA 1</p><p>Skills: none</p><p>Feats: none</p><p>CR: ?</p><p></p><p>A wood golem is a stick-like figure made of wood. Due to its stiff and unbending wood frame, they are not at all flexible and they are somewhat clumsy. They are often the "poor mage's" golem, as they cost little. However, they are quite weak.</p><p></p><p>Combat</p><p>Wood Golems pummel with thick, branchlike fists</p><p></p><p>Splinters: with each successful hit, bits of the golem's wooden fists break off, causing 1d4 points of damage each round until removed by a Heal check DC 15.</p><p></p><p>Immunities: The wood golem is immune to piercing and bludgeoning weapons smaller than Large size. The wood golem takes half damage from slashing weapons smaller than Large size, except axes, which deal normal damage.</p><p>The wood golem is immune to cold and electricity, but takes double damage from fire.</p><p>Golem immunities.</p><p></p><p></p><p>I need help with this one though...</p><p></p><p>More later...</p></blockquote><p></p>
[QUOTE="Bob Aberton, post: 131040, member: 1518"] Wood Golem Huge Golem HD: 10d10 (50 HPs) Initiative: -2 (-2 DEX) Speed: 20ft Attacks: 2 slams +10 melee Damage: Slam 2d8 +5 and splinters Special Attacks: Splinters Special Qualities: Immunities, Construct, DR 25/fire Saves: Will +3, Fort +3_, Reflex +1 Abilities: STR 20, DEX 7, CON _, INT__, Wis 10, CHA 1 Skills: none Feats: none CR: ? A wood golem is a stick-like figure made of wood. Due to its stiff and unbending wood frame, they are not at all flexible and they are somewhat clumsy. They are often the "poor mage's" golem, as they cost little. However, they are quite weak. Combat Wood Golems pummel with thick, branchlike fists Splinters: with each successful hit, bits of the golem's wooden fists break off, causing 1d4 points of damage each round until removed by a Heal check DC 15. Immunities: The wood golem is immune to piercing and bludgeoning weapons smaller than Large size. The wood golem takes half damage from slashing weapons smaller than Large size, except axes, which deal normal damage. The wood golem is immune to cold and electricity, but takes double damage from fire. Golem immunities. I need help with this one though... More later... [/QUOTE]
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