Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Woodland Survival - Help out my game!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Peni Griffin" data-source="post: 3578092" data-attributes="member: 50322"><p>Prepare for this game by reading Gary Paulsen, specifically Hatchet and the other Brian books. In the YA section of a library or bookstore near you!</p><p></p><p>Make them play their skills and learn from experience. Ask them how they're going to solve this problem or that and give them fair die rolls to do reasonable things. Drop hints in the form of checks against preexisting knowledge - after all, they've all been in kitchens, some of them have heard hunting and fishing stories, they know what many wild foods look like because they've eaten them. Apply fatigue and starvation rules - make them feel how urgent it is to solve problems like getting enough water and sleep.</p><p></p><p>And do not dismiss the lethal power prey animals in a corner. Yes, the primary purposes of a stag's antlers are sexual display and competition with other males, but those antlers can kill you. So can those hooves, if the doe feels sufficiently threatened. So can just stumbling onto you, if say the deer has been spooked straight into you. Squirrels have teeth and jaws that can open walnuts fercryinoutloud. And don't get me started on moose. (Moose is in the Brian books)</p><p></p><p>And then there's the fay. Yes, it's Iron Heroes, but that doesn't mean there's no fay, just that they're more elusive and more scary. Also, the characters can believe in things that don't exist and be misled into taking problematical actions in response to a largely imaginary threat, especially after a few days of short sleep.</p><p></p><p>However, give them good access to food if they describe reasonable methods of finding it. Fungi, roots, berries, nuts, meat, honey, fish (you should let them find a water source early just to keep the search for it from becoming tedious), and bark will all be available, with different things peaking at different seasons. They can watch other animals to learn which ones are good, and even raid the caches of many forethoughtful animals.</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3578092, member: 50322"] Prepare for this game by reading Gary Paulsen, specifically Hatchet and the other Brian books. In the YA section of a library or bookstore near you! Make them play their skills and learn from experience. Ask them how they're going to solve this problem or that and give them fair die rolls to do reasonable things. Drop hints in the form of checks against preexisting knowledge - after all, they've all been in kitchens, some of them have heard hunting and fishing stories, they know what many wild foods look like because they've eaten them. Apply fatigue and starvation rules - make them feel how urgent it is to solve problems like getting enough water and sleep. And do not dismiss the lethal power prey animals in a corner. Yes, the primary purposes of a stag's antlers are sexual display and competition with other males, but those antlers can kill you. So can those hooves, if the doe feels sufficiently threatened. So can just stumbling onto you, if say the deer has been spooked straight into you. Squirrels have teeth and jaws that can open walnuts fercryinoutloud. And don't get me started on moose. (Moose is in the Brian books) And then there's the fay. Yes, it's Iron Heroes, but that doesn't mean there's no fay, just that they're more elusive and more scary. Also, the characters can believe in things that don't exist and be misled into taking problematical actions in response to a largely imaginary threat, especially after a few days of short sleep. However, give them good access to food if they describe reasonable methods of finding it. Fungi, roots, berries, nuts, meat, honey, fish (you should let them find a water source early just to keep the search for it from becoming tedious), and bark will all be available, with different things peaking at different seasons. They can watch other animals to learn which ones are good, and even raid the caches of many forethoughtful animals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Woodland Survival - Help out my game!
Top