Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Woodland Survival - Help out my game!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Woas" data-source="post: 3578852" data-attributes="member: 16317"><p>True hong, you can take 10/20 on survival. But it would seem like it would slow you down even more. For example, in the Adventuring chapter the table says that people can trek 12 miles (24 base/2 for trackless forest) a day. The survival skill says that with a role of 10 you can get along in the woods finding food & water for yourself and move at half your speed. You think the survival skill would be applied on top of the general "trackless forest" modifier which would result in a total of 6 miles on average? To me this seems right. I can picture the characters using up a lot of time setting up simple snares to catch game, collecting water and foraging for berries/roots instead of getting some good hiking in.</p><p>But for the first couple days the characters will have a search party on their tail complete with hounds and such. On top of that the search team will have supplies so can avoid the "find supplies in the woods" survival check and move faster than the characters... although maybe not since tracking slows you down again without taking a penalty. Hmm something folr me to think about anyway.</p><p></p><p>Peni G. thanks for the help. I don't think in all the years of gaming a situation where starvation and thirst actually has come up ever. I had forgotten there even was specific rules about them. I'll have to bone up on those. And I have the Iron Heroes Bestiary and there is that one creature, I don't have the book on hand right now but it starts with an S... its that shapeshifting fay (I think) creature that always has a unique physical mark no matter the shape it takes. That creature would fit in nicely with the suggestion Rhun made. </p><p></p><p>Again thanks for all the help so far. Does anyone have any advice on running such a situation. What I'm looking for now more than actual plots/encounters is to really make this whole thing snap and not get bogged down with a lot of book-keeping, abscure rules look ups, and tedious search/spot/listen/survival checks.</p><p>In other outdoor situations I run I often create a string of 'rooms' like old text-based RPGs had and each 'room' represents a unique/important part of the trip almost like a storyboard. But this is a big vast forest and require a lot of 'rooms'. Any suggestions?</p></blockquote><p></p>
[QUOTE="Woas, post: 3578852, member: 16317"] True hong, you can take 10/20 on survival. But it would seem like it would slow you down even more. For example, in the Adventuring chapter the table says that people can trek 12 miles (24 base/2 for trackless forest) a day. The survival skill says that with a role of 10 you can get along in the woods finding food & water for yourself and move at half your speed. You think the survival skill would be applied on top of the general "trackless forest" modifier which would result in a total of 6 miles on average? To me this seems right. I can picture the characters using up a lot of time setting up simple snares to catch game, collecting water and foraging for berries/roots instead of getting some good hiking in. But for the first couple days the characters will have a search party on their tail complete with hounds and such. On top of that the search team will have supplies so can avoid the "find supplies in the woods" survival check and move faster than the characters... although maybe not since tracking slows you down again without taking a penalty. Hmm something folr me to think about anyway. Peni G. thanks for the help. I don't think in all the years of gaming a situation where starvation and thirst actually has come up ever. I had forgotten there even was specific rules about them. I'll have to bone up on those. And I have the Iron Heroes Bestiary and there is that one creature, I don't have the book on hand right now but it starts with an S... its that shapeshifting fay (I think) creature that always has a unique physical mark no matter the shape it takes. That creature would fit in nicely with the suggestion Rhun made. Again thanks for all the help so far. Does anyone have any advice on running such a situation. What I'm looking for now more than actual plots/encounters is to really make this whole thing snap and not get bogged down with a lot of book-keeping, abscure rules look ups, and tedious search/spot/listen/survival checks. In other outdoor situations I run I often create a string of 'rooms' like old text-based RPGs had and each 'room' represents a unique/important part of the trip almost like a storyboard. But this is a big vast forest and require a lot of 'rooms'. Any suggestions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Woodland Survival - Help out my game!
Top