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Woodland Survival - Help out my game!
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<blockquote data-quote="Peni Griffin" data-source="post: 3578917" data-attributes="member: 50322"><p>I think you'll have to wing most of it. Keep asking: "So, what do you do now?" and let the players generate the action, while throwing obstacles like fatigue and hunger across their paths when your gut or the passage of time tell you it would become a factor.</p><p></p><p>The main storyline is the pursuit, so be prepared for players to try to improvise traps, lay false trails, set up ambushes, or just hide. </p><p></p><p>Have a good grasp of the survival rules, a mental picture of what the forest is like, a system to track the trackers and generate random events (like stumbling onto a fawn, stepping into a bear trap, and getting so lost they circle straight back onto their pursuers), and a readiness to respond to whatever the characters do. PCs are always wild cards, and in such an unusual situation, this is even more the case than usual. You literally have no way of knowing what wildhair action they'll decide to take, because it's so far out of your usual experience.</p><p></p><p>If it were me, I'd need a map (try getting an actual forest map, maybe a topo from the Geological Survey) to keep me oriented, maybe some tables for obvious random elements, and a stack of reference books, to which I'd probably never refer, but which would give me (and the players) confidence. Don't forget Stalking the Wild Asparagus, Eull Gibbons's classic on foraging!</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3578917, member: 50322"] I think you'll have to wing most of it. Keep asking: "So, what do you do now?" and let the players generate the action, while throwing obstacles like fatigue and hunger across their paths when your gut or the passage of time tell you it would become a factor. The main storyline is the pursuit, so be prepared for players to try to improvise traps, lay false trails, set up ambushes, or just hide. Have a good grasp of the survival rules, a mental picture of what the forest is like, a system to track the trackers and generate random events (like stumbling onto a fawn, stepping into a bear trap, and getting so lost they circle straight back onto their pursuers), and a readiness to respond to whatever the characters do. PCs are always wild cards, and in such an unusual situation, this is even more the case than usual. You literally have no way of knowing what wildhair action they'll decide to take, because it's so far out of your usual experience. If it were me, I'd need a map (try getting an actual forest map, maybe a topo from the Geological Survey) to keep me oriented, maybe some tables for obvious random elements, and a stack of reference books, to which I'd probably never refer, but which would give me (and the players) confidence. Don't forget Stalking the Wild Asparagus, Eull Gibbons's classic on foraging! [/QUOTE]
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