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Woodland Survival - Help out my game!
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<blockquote data-quote="Warren Okuma" data-source="post: 3580597" data-attributes="member: 48436"><p>Forest huh? Diseases, cold snap, frosts, strange sounds and lights, wolf or dire wolf packs (they hunt by swarming one target at a time) floods, bridge out over cliffs and a rapids, lost trail, tiger ambush, skull, feral children (druids), mountain range crossings, avalanches, drenching miserable rain or sleet, wind and collapsing trees and flying branches, land slides, hail, forest fires, bad food, crevasses, weird terrain (bolder plains, broken glass plains, etc...), volcanoes, strange plants, weird smells, etc...</p><p></p><p>Once your players understand mending (cantrip), prestidigitation, and rope trick, it becomes easier to survive in the wilderness, create water (orison), purify food and drink, life becomes easier. Best to dump these spells as treasure and let the PC's figure out how to use them to their benefits.</p></blockquote><p></p>
[QUOTE="Warren Okuma, post: 3580597, member: 48436"] Forest huh? Diseases, cold snap, frosts, strange sounds and lights, wolf or dire wolf packs (they hunt by swarming one target at a time) floods, bridge out over cliffs and a rapids, lost trail, tiger ambush, skull, feral children (druids), mountain range crossings, avalanches, drenching miserable rain or sleet, wind and collapsing trees and flying branches, land slides, hail, forest fires, bad food, crevasses, weird terrain (bolder plains, broken glass plains, etc...), volcanoes, strange plants, weird smells, etc... Once your players understand mending (cantrip), prestidigitation, and rope trick, it becomes easier to survive in the wilderness, create water (orison), purify food and drink, life becomes easier. Best to dump these spells as treasure and let the PC's figure out how to use them to their benefits. [/QUOTE]
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