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Woodmaster and Rockmaster Rangers?
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<blockquote data-quote="Minigiant" data-source="post: 8176039" data-attributes="member: 63508"><p>I was thinking something more associated with plants and rocks directly.</p><p></p><p>Basically answering.</p><p></p><p>"The beastmaster adds the abilities of animals via a beast companion or a swarm of critters to boost their combat, survival, and hunting ability. How would a ranger do so with plantlife or minerals?"</p><p></p><p>First thing that came to me is herbalism. Druids wouldn't invest in it as they are full casters. Herbalism would go to more mundane folk like rangers and artificers. So I could see a ranger getting a certain numbers of free potions a day and guzzle them quickly with no side effects. A ranger crafting special teas and drinks every night for their benefits seems thematic.</p><p></p><p>However that image overlaps a lot with the alchemist artificer. But many classes have overlapping archetypes.</p><p></p><p>As for rocks. The only thing I got was listening to the ground, permanent stone skin, throwing boulders, or earthbending.</p><p></p><p></p><p></p><p></p><p></p><p>That was a thought as well. The ranger getting barkskin with no concentration. At highest levels they can regenerate in sunlight and grow thorns. Although it spikes up it fantastic elements a bit too fast on its own.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8176039, member: 63508"] I was thinking something more associated with plants and rocks directly. Basically answering. "The beastmaster adds the abilities of animals via a beast companion or a swarm of critters to boost their combat, survival, and hunting ability. How would a ranger do so with plantlife or minerals?" First thing that came to me is herbalism. Druids wouldn't invest in it as they are full casters. Herbalism would go to more mundane folk like rangers and artificers. So I could see a ranger getting a certain numbers of free potions a day and guzzle them quickly with no side effects. A ranger crafting special teas and drinks every night for their benefits seems thematic. However that image overlaps a lot with the alchemist artificer. But many classes have overlapping archetypes. As for rocks. The only thing I got was listening to the ground, permanent stone skin, throwing boulders, or earthbending. That was a thought as well. The ranger getting barkskin with no concentration. At highest levels they can regenerate in sunlight and grow thorns. Although it spikes up it fantastic elements a bit too fast on its own. [/QUOTE]
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