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Woodmaster and Rockmaster Rangers?
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<blockquote data-quote="Minigiant" data-source="post: 8176345" data-attributes="member: 63508"><p>Howaboutthis if a ranger went the plant route in 5e</p><p></p><p><strong>Master of Woods</strong></p><p>Starting at the 3rd level, you learn the magic of the primeval woods,. You learn the <em>Shillelagh</em> cantrip. You also know the <em>Ensnaring Strike </em>and <em>Barkskin</em> spells, each of which you can cast once without expending a spell slot. These spells donot count towards your spells known. When you cast these spells, you do not need concentration nor spell components. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells.</p><p></p><p><strong>Wielder of Wood</strong></p><p>At the 3rd level, you gain favoritism to the balance and weight of wooden weaponry. When you are wielding a club, greatclub, lance, pike, quarterstaff, spear or any other weapon made of mostly wood, you gain a +2 bonus to Damage Rolls with that weapon.</p><p></p><p><strong>Master of Thorns</strong></p><p>At the 7th level, your power over the woods grows thorny and prickly. When you cast the Shillelagh cantrip, clubs and quarterstaffs you weild deals an additional 1d6 piercing damage. When you cast the <em>Barskin </em>spell on yourself, your AC can't be less than 18, regardless of what kind of armor it is wearing.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8176345, member: 63508"] Howaboutthis if a ranger went the plant route in 5e [B]Master of Woods[/B] Starting at the 3rd level, you learn the magic of the primeval woods,. You learn the [I]Shillelagh[/I] cantrip. You also know the [I]Ensnaring Strike [/I]and [I]Barkskin[/I] spells, each of which you can cast once without expending a spell slot. These spells donot count towards your spells known. When you cast these spells, you do not need concentration nor spell components. You regain the ability to cast these two spells in this way when you finish a long rest. Wisdom is your spellcasting ability for all three spells. [B]Wielder of Wood[/B] At the 3rd level, you gain favoritism to the balance and weight of wooden weaponry. When you are wielding a club, greatclub, lance, pike, quarterstaff, spear or any other weapon made of mostly wood, you gain a +2 bonus to Damage Rolls with that weapon. [B]Master of Thorns[/B] At the 7th level, your power over the woods grows thorny and prickly. When you cast the Shillelagh cantrip, clubs and quarterstaffs you weild deals an additional 1d6 piercing damage. When you cast the [I]Barskin [/I]spell on yourself, your AC can't be less than 18, regardless of what kind of armor it is wearing. [/QUOTE]
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