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<blockquote data-quote="DungeonmasterCal" data-source="post: 2608400" data-attributes="member: 5388"><p>I'd been wanting to run a maritime game for a long, long time. But I just couldn't seem to find the right "vibe". I began working up a campaign based on the explorations of Xeng He's fleet, but that sorta fizzled. Then, I was watching this really awful (IMHO) anime' show called "One Piece", and a tiny bit of it inspired me. Then, Douglas Fairbanks, Jr.'s "Sinbad" came on the next day, and suddenly, I had it. Take the teeny bit of usefulness I gleaned from "One Piece", move the swashbuckly from European flavor to Persian, and voila!</p><p></p><p>I didn't insist on the PC's all being Arabian or Persian. I figured being sailors, they could've come from anywhere. I just wish this one player would STOP naming his characters after comic book writers and artists. He is utterly incapable of not doing so, it seems. I'll kill him first.</p></blockquote><p></p>
[QUOTE="DungeonmasterCal, post: 2608400, member: 5388"] I'd been wanting to run a maritime game for a long, long time. But I just couldn't seem to find the right "vibe". I began working up a campaign based on the explorations of Xeng He's fleet, but that sorta fizzled. Then, I was watching this really awful (IMHO) anime' show called "One Piece", and a tiny bit of it inspired me. Then, Douglas Fairbanks, Jr.'s "Sinbad" came on the next day, and suddenly, I had it. Take the teeny bit of usefulness I gleaned from "One Piece", move the swashbuckly from European flavor to Persian, and voila! I didn't insist on the PC's all being Arabian or Persian. I figured being sailors, they could've come from anywhere. I just wish this one player would STOP naming his characters after comic book writers and artists. He is utterly incapable of not doing so, it seems. I'll kill him first. [/QUOTE]
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