Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Woohoo! New campaign kicked off!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DungeonmasterCal" data-source="post: 2612978" data-attributes="member: 5388"><p>Ok...I don't think this really counts as a story hour because it's so short, but here's a synopsis of the game. If a mod thinks it needs to go to story hour, please move it. I'm not tootin' my own horn...just fargin' glad to be running again.</p><p></p><p>The PC's:</p><p>Mark--Hasimir, a human fighter specializing in hand to hand combat</p><p>(martial artist class developed by Hong on the ENWorld message boards)</p><p>Bill--Finn, a Psion specializing in teleportation powers</p><p>Jeff--Anda, a human monk, trained as a professional dancer</p><p>Dave--Simonson, a warlock from parts unknown</p><p>Tom--Hop Sing, the ship's cook and a magician (from the Birthright 3.5</p><p>rules)</p><p>Mike--Orryn, a half-aquatic elf druid with "Seattle", his sea hawk companion </p><p>Raymond--(my son Connor's friend), Rubilon, a half-elf soulknife</p><p>Connor--Vata, a swashbuckler trained to fight with double sabers</p><p></p><p>The PC's are all members of the crew of the Jewel of Opar, an</p><p>indedendent merchant ship captained by Ibrihim ibn-Nasr, a fair and</p><p>hardworking man who has fought long and hard to build up a reputation</p><p>as an honest trader.</p><p></p><p>While in port in the city of Hafar, the PC's are witnesses to the very</p><p>public execution of Kerragh Bloodwake, the most feared pirate lord in</p><p>the seas that surround the Amber Kingdoms. Just before the hangman</p><p>can drop the trapdoor beneath his feat, Bloodwake shouts to the crowd</p><p>that the treasure he has stolen during his 15 year reign of terror is still hidden. But just before the hangman carries out his dutie, Bloodwake shouts, "From a nest of embers to the Sleeping Stones of Kusool, the bearer of the seventh key will open Bloodwake's Vaults!" With this, he stomps his feet hard on the trapdoor and hangs himself. As the players watch, his body seems to burn from within and then the ashes blow away in the wind.</p><p></p><p>After a brief discussion with Captain ibn-Nasr, the crew of the Opar</p><p>decide to seek the treasure. Reasoning the "nest of embers" might be</p><p>a small volcanic island three days sail from Hafar, they strike out.</p><p>During the journey, they spot another ship trailing them a few miles</p><p>to stern. Finding the island, the pc's and the captain take a long</p><p>boat to shore to explore the slopes of the volcano.</p><p></p><p>Early in the journey, they find the long dead bones of several men in</p><p>the undergrowth. While examining the remains, the ground shakes and a</p><p>wave of invisible gas sweeps down the slope, nearly suffocating Vata.</p><p>Orryn and Hop Sing drag him to safety, and they continue.</p><p></p><p>Finding a vine-covered opening further up the slope, they enter a</p><p>passage that was long ago artificially altered to allow for</p><p>human-sized travel. Deep in the cave, they find a cairn made of heavy</p><p>stone slabs near a fissure in the floor, from which the glow of lava</p><p>fills the chamber. While trying to move the stones, several serpents</p><p>crawl (minor flame snakes) from the lava to attack the party, but they are defeated and only Anda suffers any poison.</p><p></p><p>Taking the two chests they find in the cairn, they head back to the</p><p>shore and the longboat. Hasimir went ahead by several yards, and</p><p>spies 6 men from the other boat walking along the shore. Deciding</p><p>deception might be better than combat, he takes off at a dead run</p><p>yelling, "If you know what's good for you, you'll leave this island</p><p>now!" The rest of the party sees Hasimir running, and follows his</p><p>example. Hop Sing, in the rear, pulls a meat cleaver from his belt and</p><p>slowly turns to face the strangers, who are so intimidated by this</p><p>crazed looking man with the chopping knife they take off running back</p><p>to their own boat. (VERY high intimidate roll on Tom's part; fumble on the part of the NPC's...it was just too easy to rule they ran away. The players cracked up).</p><p></p><p>Getting back to the boat, they open the chests to find several small</p><p>bottles, some gold and jewels, a small ivory chest filled with wafers</p><p>that act as healing potions, and 4 small crystal shards. They also</p><p>find a tarnished brass key, with a piece of parchment rolled up inside</p><p>a hollow part of the shaft. Written on it are the words, "The last</p><p>gasp is your second chance".</p><p></p><p>Deciding this has something to do with the suffocating gas they</p><p>experienced earlier, they sail the Opar around to a more secluded cove</p><p>and take the longboat back to the island. Getting close to the area</p><p>from which they believe the gas emanates, they are attacked by several</p><p>small lizard people with poisoned arrows. Anda again suffers a dose</p><p>of poison, but the creatures were defeated.</p><p></p><p>This is where we ended, as we had a late start because of the tornado</p><p>sirens and it was a bit after midnight. We'll resume from this point</p><p>next time.</p></blockquote><p></p>
[QUOTE="DungeonmasterCal, post: 2612978, member: 5388"] Ok...I don't think this really counts as a story hour because it's so short, but here's a synopsis of the game. If a mod thinks it needs to go to story hour, please move it. I'm not tootin' my own horn...just fargin' glad to be running again. The PC's: Mark--Hasimir, a human fighter specializing in hand to hand combat (martial artist class developed by Hong on the ENWorld message boards) Bill--Finn, a Psion specializing in teleportation powers Jeff--Anda, a human monk, trained as a professional dancer Dave--Simonson, a warlock from parts unknown Tom--Hop Sing, the ship's cook and a magician (from the Birthright 3.5 rules) Mike--Orryn, a half-aquatic elf druid with "Seattle", his sea hawk companion Raymond--(my son Connor's friend), Rubilon, a half-elf soulknife Connor--Vata, a swashbuckler trained to fight with double sabers The PC's are all members of the crew of the Jewel of Opar, an indedendent merchant ship captained by Ibrihim ibn-Nasr, a fair and hardworking man who has fought long and hard to build up a reputation as an honest trader. While in port in the city of Hafar, the PC's are witnesses to the very public execution of Kerragh Bloodwake, the most feared pirate lord in the seas that surround the Amber Kingdoms. Just before the hangman can drop the trapdoor beneath his feat, Bloodwake shouts to the crowd that the treasure he has stolen during his 15 year reign of terror is still hidden. But just before the hangman carries out his dutie, Bloodwake shouts, "From a nest of embers to the Sleeping Stones of Kusool, the bearer of the seventh key will open Bloodwake's Vaults!" With this, he stomps his feet hard on the trapdoor and hangs himself. As the players watch, his body seems to burn from within and then the ashes blow away in the wind. After a brief discussion with Captain ibn-Nasr, the crew of the Opar decide to seek the treasure. Reasoning the "nest of embers" might be a small volcanic island three days sail from Hafar, they strike out. During the journey, they spot another ship trailing them a few miles to stern. Finding the island, the pc's and the captain take a long boat to shore to explore the slopes of the volcano. Early in the journey, they find the long dead bones of several men in the undergrowth. While examining the remains, the ground shakes and a wave of invisible gas sweeps down the slope, nearly suffocating Vata. Orryn and Hop Sing drag him to safety, and they continue. Finding a vine-covered opening further up the slope, they enter a passage that was long ago artificially altered to allow for human-sized travel. Deep in the cave, they find a cairn made of heavy stone slabs near a fissure in the floor, from which the glow of lava fills the chamber. While trying to move the stones, several serpents crawl (minor flame snakes) from the lava to attack the party, but they are defeated and only Anda suffers any poison. Taking the two chests they find in the cairn, they head back to the shore and the longboat. Hasimir went ahead by several yards, and spies 6 men from the other boat walking along the shore. Deciding deception might be better than combat, he takes off at a dead run yelling, "If you know what's good for you, you'll leave this island now!" The rest of the party sees Hasimir running, and follows his example. Hop Sing, in the rear, pulls a meat cleaver from his belt and slowly turns to face the strangers, who are so intimidated by this crazed looking man with the chopping knife they take off running back to their own boat. (VERY high intimidate roll on Tom's part; fumble on the part of the NPC's...it was just too easy to rule they ran away. The players cracked up). Getting back to the boat, they open the chests to find several small bottles, some gold and jewels, a small ivory chest filled with wafers that act as healing potions, and 4 small crystal shards. They also find a tarnished brass key, with a piece of parchment rolled up inside a hollow part of the shaft. Written on it are the words, "The last gasp is your second chance". Deciding this has something to do with the suffocating gas they experienced earlier, they sail the Opar around to a more secluded cove and take the longboat back to the island. Getting close to the area from which they believe the gas emanates, they are attacked by several small lizard people with poisoned arrows. Anda again suffers a dose of poison, but the creatures were defeated. This is where we ended, as we had a late start because of the tornado sirens and it was a bit after midnight. We'll resume from this point next time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Woohoo! New campaign kicked off!
Top