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Word of Mearls: Official Player races will not get Oversized Weapons. Forked Thread
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<blockquote data-quote="Doctor Proctor" data-source="post: 4537583" data-attributes="member: 78547"><p>Here's the main reason why Darkvision should be dropped: It leaves the other PC's in the dust.</p><p></p><p>One of our players decided to roll up a new character because he totally broke his Warlord (He didn't even use all of the point buy points for RP purposes, and did nothing but Commander's Strike...). So he came up with a Kobold Rogue character.</p><p></p><p>This worked out well at first, since the extra striker really added some damage dealing potential to our party. We're doing KotS right now, and during the above ground bits it was a lot of fun. Now that we're in the dungeons though, it's really boring. Every session is "Well, I have Darkvision, so I'm just going to scout ahead for the next 10 rounds until I find some monsters. Then I'll come back to where you've been waiting with your thumbs up your butt so you can save me from getting filleted by the 8 zombies following me."</p><p></p><p>Without Darkvision though he wouldn't have that sort of massive advantage over the rest of us, and we could actually move around as a party. Sure, it might take away some of the flavor of the Kobolds, but it makes for a better group dynamic.</p><p></p><p>(I can't speak about Drow though, since we aren't using any in our campaign. Plus, aren't they Forgotten Realms only now? I think there's a lot more going on with the FR stuff that might balance it's inclusion a bit more.)</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4537583, member: 78547"] Here's the main reason why Darkvision should be dropped: It leaves the other PC's in the dust. One of our players decided to roll up a new character because he totally broke his Warlord (He didn't even use all of the point buy points for RP purposes, and did nothing but Commander's Strike...). So he came up with a Kobold Rogue character. This worked out well at first, since the extra striker really added some damage dealing potential to our party. We're doing KotS right now, and during the above ground bits it was a lot of fun. Now that we're in the dungeons though, it's really boring. Every session is "Well, I have Darkvision, so I'm just going to scout ahead for the next 10 rounds until I find some monsters. Then I'll come back to where you've been waiting with your thumbs up your butt so you can save me from getting filleted by the 8 zombies following me." Without Darkvision though he wouldn't have that sort of massive advantage over the rest of us, and we could actually move around as a party. Sure, it might take away some of the flavor of the Kobolds, but it makes for a better group dynamic. (I can't speak about Drow though, since we aren't using any in our campaign. Plus, aren't they Forgotten Realms only now? I think there's a lot more going on with the FR stuff that might balance it's inclusion a bit more.) [/QUOTE]
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Word of Mearls: Official Player races will not get Oversized Weapons. Forked Thread
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