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Word of Mearls: Official Player races will not get Oversized Weapons. Forked Thread
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<blockquote data-quote="Mercule" data-source="post: 4539096" data-attributes="member: 5100"><p>I have a strongly negative reaction to this statement. Personally, I don't care whether PCs can wield oversized weapons or not. What I really, really dislike is any ability that an NPC can have that is expressly prohibited to PCs. I hated this in 1e and 2e, and it was one of the reasons I was attracted to 3e and its "build 'em the same" mechanics.</p><p></p><p>Even though 3e NPC builds turned out to be a bust, I thought 4e was going to hit the sweet spot of having streamlined stats for the DM, but model the same thing.</p><p></p><p>I can get the idea that some abilities (mostly magical or divine) take years of practice, service, or just plain luck to attain and PCs are intended to be played, not spend 27 years navel-gazing, so they're unlikely to attain such things. It just depends on the "why".</p><p></p><p>In this case, the "why" of an NPC goliath wielding oversized weapons is because he is a goliath. If my PC spends the same amount of practice and luck in being a goliath, I expect a way to model the NPC's ability to wield an oversized weapon. I don't care one bit if it is statistically the same. But, there should be a way to model it. Make it a feat, a weapon multiclass path, make them take a -1 to-hit for a +1 damage, or something else if there needs to be a balance.</p><p></p><p>IMO, this is answering "no" to the wrong question. Goliaths have the ability to wield large weapons. If this is unbalancing to PCs, then the request that gets denied is "Can I play a goliath?" If you can have PC goliaths, they get to wield big weapons.</p></blockquote><p></p>
[QUOTE="Mercule, post: 4539096, member: 5100"] I have a strongly negative reaction to this statement. Personally, I don't care whether PCs can wield oversized weapons or not. What I really, really dislike is any ability that an NPC can have that is expressly prohibited to PCs. I hated this in 1e and 2e, and it was one of the reasons I was attracted to 3e and its "build 'em the same" mechanics. Even though 3e NPC builds turned out to be a bust, I thought 4e was going to hit the sweet spot of having streamlined stats for the DM, but model the same thing. I can get the idea that some abilities (mostly magical or divine) take years of practice, service, or just plain luck to attain and PCs are intended to be played, not spend 27 years navel-gazing, so they're unlikely to attain such things. It just depends on the "why". In this case, the "why" of an NPC goliath wielding oversized weapons is because he is a goliath. If my PC spends the same amount of practice and luck in being a goliath, I expect a way to model the NPC's ability to wield an oversized weapon. I don't care one bit if it is statistically the same. But, there should be a way to model it. Make it a feat, a weapon multiclass path, make them take a -1 to-hit for a +1 damage, or something else if there needs to be a balance. IMO, this is answering "no" to the wrong question. Goliaths have the ability to wield large weapons. If this is unbalancing to PCs, then the request that gets denied is "Can I play a goliath?" If you can have PC goliaths, they get to wield big weapons. [/QUOTE]
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Word of Mearls: Official Player races will not get Oversized Weapons. Forked Thread
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