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*Pathfinder & Starfinder
Word of Mearls: Official Player races will not get Oversized Weapons. Forked Thread
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<blockquote data-quote="Lizard" data-source="post: 4540395" data-attributes="member: 1054"><p>This is rather depressing, because it points to (again) a very limited palette of possibilities due to the dread fear of anyone anywhere being better than anyone else at anything -- apparently this is the End Of Gaming As We Know It, even though grossly unbalanced games have been around for 30+ years and people still manage to have fun with them.</p><p></p><p>And why is it NOT unbalanced for Halflings to be stuck with undersized weapons? </p><p></p><p>One of the best things about 3x was that, pretty much, ANY creature could be a PC race or an NPC -- you didn't need to wait around for an "official PC version" that may or may not look anything like the default for the race. </p><p></p><p>This seems to imply that there will NEVER be playable large-size creatures in 4e, unless they have to wield undersized weapons, or else have some typically ham-fisted rule which says "Well, the weapons they wield LOOK like they're large size, but, in fact, they do damage as if they were normal." (Maybe they do +1 or something, or, once per encounter, function as if they were ACTUALLY large size.)</p><p></p><p>I understand a lot of the mechanical reasoning -- when you start getting things like [6W] attacks and each [W] is 2d6 or more, especially with criticals, brutals, etc, it quickly scales ludicrously. I consider this a problem with 4e design, and its very mainstream focus. Instead of saying, "How can we make a system to handle anything anyone might want to do?" (Which was the 3e approach, even if often badly implemented), the 4e designers seemed to say "How can we make a system to handle what we will define as the 'standard' for play?"</p></blockquote><p></p>
[QUOTE="Lizard, post: 4540395, member: 1054"] This is rather depressing, because it points to (again) a very limited palette of possibilities due to the dread fear of anyone anywhere being better than anyone else at anything -- apparently this is the End Of Gaming As We Know It, even though grossly unbalanced games have been around for 30+ years and people still manage to have fun with them. And why is it NOT unbalanced for Halflings to be stuck with undersized weapons? One of the best things about 3x was that, pretty much, ANY creature could be a PC race or an NPC -- you didn't need to wait around for an "official PC version" that may or may not look anything like the default for the race. This seems to imply that there will NEVER be playable large-size creatures in 4e, unless they have to wield undersized weapons, or else have some typically ham-fisted rule which says "Well, the weapons they wield LOOK like they're large size, but, in fact, they do damage as if they were normal." (Maybe they do +1 or something, or, once per encounter, function as if they were ACTUALLY large size.) I understand a lot of the mechanical reasoning -- when you start getting things like [6W] attacks and each [W] is 2d6 or more, especially with criticals, brutals, etc, it quickly scales ludicrously. I consider this a problem with 4e design, and its very mainstream focus. Instead of saying, "How can we make a system to handle anything anyone might want to do?" (Which was the 3e approach, even if often badly implemented), the 4e designers seemed to say "How can we make a system to handle what we will define as the 'standard' for play?" [/QUOTE]
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Word of Mearls: Official Player races will not get Oversized Weapons. Forked Thread
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