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*Pathfinder & Starfinder
Word of Mearls: Official Player races will not get Oversized Weapons. Forked Thread
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<blockquote data-quote="Safari" data-source="post: 4540543" data-attributes="member: 69125"><p>What i don't understand is that people need 'official rulings' from a wotc guy before accepting these things. People in my campaign got to choose any race in the players handbook, because they were designed an balanced for it. If they wanted anything else, homebrew or any other source, they had to check with me. </p><p>Not because i want to be in control of the choices they make, but because of the before mentioned balance concerns. When i read the oversized weapon rules, i came to the immediate conclusion it was to strong. When i looked on the forums, it was like people treated all the MM races as legitimate options, as if they were in the PH. Did none of you read this section before the MM races?</p><p></p><p><em>Several of the monsters in the Monster Manual have racial</em></p><p><em>traits and powers, not unlike the races presented in the</em></p><p><em>Player’s Handbook. In general, these traits and powers are provided</em></p><p><em>to help Dungeon Masters create nonplayer characters</em></p><p><em>(NPCs). This information can also be used as guidelines for</em></p><p><em>creating player character (PC) versions of these creatures,</em></p><p><em>within reason. Note that these traits and powers are more in</em></p><p><em>line with monster powers than with player character powers.</em></p><p><em>A player should only use one of the following races to</em></p><p><em>create a character with the permission of the Dungeon</em></p><p><em>Master. The DM should carefully consider which monster</em></p><p><em>races, if any, to allow as PCs in his or her campaign.</em></p><p><em></em></p><p>And even if your Dm let you play those characters, why does it change now all of a sudden? Mike mearls isn't going to show up to your game and slap you around if you still play a Bugbear. D&d is not set in stone, if you dont like a 'nerf' you dont have to use it.</p><p></p><p>And in the spirit of being constructive, why dont you replace the oversized race feature with a free superior weapon feat? This still allows your character to wield a big weapon, like a bastard sword or fullblade, but perfectly balanced with the rules. Very easy fix, and i use it in my campaign.</p></blockquote><p></p>
[QUOTE="Safari, post: 4540543, member: 69125"] What i don't understand is that people need 'official rulings' from a wotc guy before accepting these things. People in my campaign got to choose any race in the players handbook, because they were designed an balanced for it. If they wanted anything else, homebrew or any other source, they had to check with me. Not because i want to be in control of the choices they make, but because of the before mentioned balance concerns. When i read the oversized weapon rules, i came to the immediate conclusion it was to strong. When i looked on the forums, it was like people treated all the MM races as legitimate options, as if they were in the PH. Did none of you read this section before the MM races? [I]Several of the monsters in the Monster Manual have racial traits and powers, not unlike the races presented in the Player’s Handbook. In general, these traits and powers are provided to help Dungeon Masters create nonplayer characters (NPCs). This information can also be used as guidelines for creating player character (PC) versions of these creatures, within reason. Note that these traits and powers are more in line with monster powers than with player character powers. A player should only use one of the following races to create a character with the permission of the Dungeon Master. The DM should carefully consider which monster races, if any, to allow as PCs in his or her campaign. [/I] And even if your Dm let you play those characters, why does it change now all of a sudden? Mike mearls isn't going to show up to your game and slap you around if you still play a Bugbear. D&d is not set in stone, if you dont like a 'nerf' you dont have to use it. And in the spirit of being constructive, why dont you replace the oversized race feature with a free superior weapon feat? This still allows your character to wield a big weapon, like a bastard sword or fullblade, but perfectly balanced with the rules. Very easy fix, and i use it in my campaign. [/QUOTE]
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Word of Mearls: Official Player races will not get Oversized Weapons. Forked Thread
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