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<blockquote data-quote="genshou" data-source="post: 2657458" data-attributes="member: 13164"><p>Taken from E.N. Publishing's Bride of Portable Hole - The Book of Neurotic Fantasy. This hilarious book is a freebie on RPGNow.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>Summon Astral Diva</p><p>Conjuration (Summoning)</p><p>Level: Sor/Wiz 6</p><p>Components: V,S</p><p>Casting Time: 1 action</p><p>Range: Close (25 ft + 5 ft./2 levels)</p><p>Effects: One summoned astral diva</p><p>Duration: 1 round/level (D)</p><p>Saving Throw: None</p><p>Spell Resistance: No</p><p>The astral divas are mighty singing outsiders,</p><p>and most would be considered foolish indeed to</p><p>summon such a creature within earshot of it.</p><p>Fortunately, this spell not only summons such a</p><p>creature, but also summons a short-lived set of magical</p><p>ear protection devices that appear in place on</p><p>the caster. For the duration of the spell, the astral</p><p>diva remains in the location summoned and sings,</p><p>causing the usual effects of her song to all within</p><p>100 feet.</p><p>Due to the magical ear protection, the caster is</p><p>treated as deaf for the duration of the spell as well.</p><p></p><p>Astral Diva</p><p>Medium-size Outsider (Good, Loud)</p><p>Hit Dice: 10d8+10 (55 hp)</p><p>Initiative: +5 (+1 Dex, +4 Improved Initiative)</p><p>Speed: 30 ft, fly 30 ft (perfect)</p><p>AC: 21 (+1 Dex, +10 Natural)</p><p>Attacks: none</p><p>Damage: none</p><p>Face/Reach: 5 ft by 5 ft. / 0 ft.</p><p>Special Attacks: Song</p><p>Special Qualities: Damage reduction 20 / +3, SR</p><p>25, celestial qualities.</p><p>Saves: Fort +8, Ref +8, Will +10</p><p>Abilities: Str 16, Dex 12, Con 13, Int 17, Wis 16, Cha 28</p><p>Skills: Concentration +14, Craft (microphone) +13,</p><p>Escape Artist +12, Knowledge (planes) +13,</p><p>Knowledge (religion) +13, Listen +18, Perform +24,</p><p>Sense Motive +16, Spot +18</p><p>Feats: Alertness, Improved Initiative, Skill Focus</p><p>(perform)</p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solo (1), duet (2), quartet (4) or</p><p>chorus (2-16)</p><p>Challenge Rating: 11</p><p>Treasure: No coins, double goods, standard items</p><p>Alignment: Always chaotic good</p><p>Advancement: 11-15 HD (Medium-size); 16-20 HD</p><p>(Large)</p><p>Song (Ex): When the Astral Diva sings, she cannot</p><p>move from her location (even a five-foot step).</p><p>Singing is a full-round action for her. All within 100</p><p>feet of the singing astral diva must make a DC 24</p><p>Fortitude save or suffer 10d6 damage. This save must</p><p>be made each round the victim is within range of the</p><p>singing astral diva. Any creature rolling a 1 on this</p><p>Fortitude save is instantly decapitated and slain,</p><p>with messy chunks of head flying around the area.</p><p>This ability has no effect on the deaf or upon oozes,</p><p>but is fully effective against undead. Constructs</p><p>instead usffer 4d6 sonic damage per round of exposure</p><p>with no save.</p></blockquote><p></p>
[QUOTE="genshou, post: 2657458, member: 13164"] Taken from E.N. Publishing's Bride of Portable Hole - The Book of Neurotic Fantasy. This hilarious book is a freebie on RPGNow. :lol: Summon Astral Diva Conjuration (Summoning) Level: Sor/Wiz 6 Components: V,S Casting Time: 1 action Range: Close (25 ft + 5 ft./2 levels) Effects: One summoned astral diva Duration: 1 round/level (D) Saving Throw: None Spell Resistance: No The astral divas are mighty singing outsiders, and most would be considered foolish indeed to summon such a creature within earshot of it. Fortunately, this spell not only summons such a creature, but also summons a short-lived set of magical ear protection devices that appear in place on the caster. For the duration of the spell, the astral diva remains in the location summoned and sings, causing the usual effects of her song to all within 100 feet. Due to the magical ear protection, the caster is treated as deaf for the duration of the spell as well. Astral Diva Medium-size Outsider (Good, Loud) Hit Dice: 10d8+10 (55 hp) Initiative: +5 (+1 Dex, +4 Improved Initiative) Speed: 30 ft, fly 30 ft (perfect) AC: 21 (+1 Dex, +10 Natural) Attacks: none Damage: none Face/Reach: 5 ft by 5 ft. / 0 ft. Special Attacks: Song Special Qualities: Damage reduction 20 / +3, SR 25, celestial qualities. Saves: Fort +8, Ref +8, Will +10 Abilities: Str 16, Dex 12, Con 13, Int 17, Wis 16, Cha 28 Skills: Concentration +14, Craft (microphone) +13, Escape Artist +12, Knowledge (planes) +13, Knowledge (religion) +13, Listen +18, Perform +24, Sense Motive +16, Spot +18 Feats: Alertness, Improved Initiative, Skill Focus (perform) Climate/Terrain: Any land and underground Organization: Solo (1), duet (2), quartet (4) or chorus (2-16) Challenge Rating: 11 Treasure: No coins, double goods, standard items Alignment: Always chaotic good Advancement: 11-15 HD (Medium-size); 16-20 HD (Large) Song (Ex): When the Astral Diva sings, she cannot move from her location (even a five-foot step). Singing is a full-round action for her. All within 100 feet of the singing astral diva must make a DC 24 Fortitude save or suffer 10d6 damage. This save must be made each round the victim is within range of the singing astral diva. Any creature rolling a 1 on this Fortitude save is instantly decapitated and slain, with messy chunks of head flying around the area. This ability has no effect on the deaf or upon oozes, but is fully effective against undead. Constructs instead usffer 4d6 sonic damage per round of exposure with no save. [/QUOTE]
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