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<blockquote data-quote="fba827" data-source="post: 4476941" data-attributes="member: 807"><p>* Don't be the person that tells other people who to play or what to do, unless the second person is asking for advice</p><p></p><p> * It's game, have fun, that should be the only mutually agreed upon goal of everyone at the table. But also remember that everyone will have different ways to play because his/her vision of fun is different. There is no right or wrong answer. But also realize that some ways some players play might directly conflict or impeded upon the fun of others. Find ways to address it in a civilized adult manner that does not involve blood loss or.</p><p></p><p> * Once in a while (if not more often) when making a new character, make a type you wouldn't normally "default to." You may enjoy the change of style or abilities or at the very least be revilatized when you do go back to your prefered character type</p><p></p><p> * Never forget that aside from all the options/equipment/powers/spells/abilities on your character sheet, another tactical option is to run -- sometimes a foe will just be more powerful than you can handle at the moment (either it's just simply an enemy you aren't supposed to face right now or you're too beaten down on resources from a previous fight)</p><p></p><p> * Remember that DMing is much more mentally demanding (more things to think about) and more physically demanding (more books to read and carry) as well as a much larger time commitment (much more to prepare and plan) than players have to invest. So give her/him some slack on things</p><p></p><p> * Be courteous to the host and to other people's property. You're at someone else's home (or public place), treat it will. If you're using someone else's minis/books, treat them nicely too</p><p></p><p> * Planned encounters are usually prepared with the expectation of the entire group, so they are either at party level or tougher. If you're party is split up, chances of overcoming a planned encounter drop down exponentially the fewer people there are with you.</p></blockquote><p></p>
[QUOTE="fba827, post: 4476941, member: 807"] * Don't be the person that tells other people who to play or what to do, unless the second person is asking for advice * It's game, have fun, that should be the only mutually agreed upon goal of everyone at the table. But also remember that everyone will have different ways to play because his/her vision of fun is different. There is no right or wrong answer. But also realize that some ways some players play might directly conflict or impeded upon the fun of others. Find ways to address it in a civilized adult manner that does not involve blood loss or. * Once in a while (if not more often) when making a new character, make a type you wouldn't normally "default to." You may enjoy the change of style or abilities or at the very least be revilatized when you do go back to your prefered character type * Never forget that aside from all the options/equipment/powers/spells/abilities on your character sheet, another tactical option is to run -- sometimes a foe will just be more powerful than you can handle at the moment (either it's just simply an enemy you aren't supposed to face right now or you're too beaten down on resources from a previous fight) * Remember that DMing is much more mentally demanding (more things to think about) and more physically demanding (more books to read and carry) as well as a much larger time commitment (much more to prepare and plan) than players have to invest. So give her/him some slack on things * Be courteous to the host and to other people's property. You're at someone else's home (or public place), treat it will. If you're using someone else's minis/books, treat them nicely too * Planned encounters are usually prepared with the expectation of the entire group, so they are either at party level or tougher. If you're party is split up, chances of overcoming a planned encounter drop down exponentially the fewer people there are with you. [/QUOTE]
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