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<blockquote data-quote="knightofround" data-source="post: 4476975" data-attributes="member: 27884"><p>1. If at all possible, be a PC for a few campaigns before trying at being a DM, unless you're confident in your improvisational skills.</p><p></p><p>2. If you're trying out a new gaming system, run a published module first to get a "feel" of the system.</p><p></p><p>3. If you're with a new group, keep your material PG-13 until you're sure that everyone in the group is okay with upping the maturity level.</p><p></p><p>4. If you've new to PCing, choose two of your favorite fantasy characters and combine them. This way you don't have to think up a character from scratch, and you don't get suckered into the "I wanna be Drizzt" mindset.</p><p></p><p>5. If you're DMing, try to find a person outside your gaming group that you can bounce ideas off of. ENWorld is surprisingly good for this, as long as your players aren't aware of its existence <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="knightofround, post: 4476975, member: 27884"] 1. If at all possible, be a PC for a few campaigns before trying at being a DM, unless you're confident in your improvisational skills. 2. If you're trying out a new gaming system, run a published module first to get a "feel" of the system. 3. If you're with a new group, keep your material PG-13 until you're sure that everyone in the group is okay with upping the maturity level. 4. If you've new to PCing, choose two of your favorite fantasy characters and combine them. This way you don't have to think up a character from scratch, and you don't get suckered into the "I wanna be Drizzt" mindset. 5. If you're DMing, try to find a person outside your gaming group that you can bounce ideas off of. ENWorld is surprisingly good for this, as long as your players aren't aware of its existence ;) [/QUOTE]
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