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|Words to Live By: an Alignment thread about Codes of Conduct
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<blockquote data-quote="steeldragons" data-source="post: 5689563" data-attributes="member: 92511"><p><span style="font-size: 9px"><em>Note: This thread is basically referring to D&D-based games, but could certainly benefit or be applied to other systems if the info is useful for anyone. But just bare in mind, this is from a D&D perspective though there is no "edition encompassing" D&D banner/label for the thread. </em></span></p><p></p><p>There's been a noticeable amount of traffic, lately, in threads about Alignment, what is or isn't ok for a Paladin or a Druid, etc. etc.</p><p></p><p>So, I figure, we're a bright buncha people here on ENworld. We should probably be able to come up with some "guidlines" for Codes of Conduct to be followed that DMs and players could use/have in hand to play with and/or start with and tweak for their particular campaign/game/setting.</p><p></p><p>Helping to, in hope and theory, reduce alignment arguments across the gaming world.</p><p></p><p>So here are a few that I think work and in some cases have used or at least used certain elements.</p><p></p><p>First up (probably the most contentious topic), from my own game world<strong></strong></p><p><strong>Sample Paladinic Order: </strong></p><p><strong></strong></p><p><strong>The Redstar Knights.</strong></p><p>A militaristic branch of the temple of my world's god of battle skill and guardianship, Celradorn. Lawful Good characters only.</p><p></p><p>The Redstar Oath/Code: </p><p>1. You are the Gold Shield of Celradorn on Orea. Defend those who can not defend themselves and protect your Charge with the might of Celradorn. In these, you stand forever with Honor in the eyes of Celradorn, even unto death.</p><p>2. You are the Lightning Lance of Celradorn. Strike with Righteousness and Truth against the forces of Evil.</p><p>3. You are the Red Star of Celradorn. Always act toward the Glory of Celradorn as displayed through his temple and servants. (in other words, "follow orders." Both of your superiors in the 'Knights but also of the clerics of Celradorn/temple heirarchy.)</p><p>4. In all things, uphold the Order of Law and Justice. In the face of unjust Law, uphold that which is just for Justice is the Law of Celradorn.</p><p>5. A Redstar Knight does not dishonor himself or Celradorn by attacking from behind. This is the way of cowards and thieves.</p><p>6. As Celradorn, Himself, knows compassion and mercy, a Redstar Knight is obliged to offer the same to a defeated foe, grant it to those who surrender and, if necessary, swiftly end suffering of the fallen.</p><p>7. A Redstar Knight does not dishonor himself or Celradorn by soiling his mouth with lies. There can be no Justice without Truth and Justice is the Law of Celradorn.</p><p>8. A Redstar Knight must strive to exalt Celradorn in battle, but there is no dishonor in a battle truly fought and fairly lost. (in other words, fighting to the death is not necessary, nor even sanctioned, by the Redstar order. If you're losing, you can retreat with your honor intact. This is not, however, the case if one is in defense of their "Charge." Abandoning whoever/whatever you are assigned to defend -their Charge- is possibly the most heinous thing a Redstar Knight can do. Now, if they are standing their ground and ordered to retreat by a superior -which would include their Charge, presuming it is a person- then they are still following the Code, honor intact, by adhering to tenet #3)</p><p>9. Respect and honor is due to any, mortal and divine, who do not serve the forces of evil.</p><p>10. A Redstar Knight shall hold no god above Celradorn in his heart but there is no dishonor in offering tribute of thanks to Celradorn's brethren (any other gods of Good alignment). </p><p></p><p>So there's what I would consider a basic Code of Conduct for a paladin of a LG god in a polytheistic world. </p><p></p><p>More to come.</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5689563, member: 92511"] [SIZE=1][I]Note: This thread is basically referring to D&D-based games, but could certainly benefit or be applied to other systems if the info is useful for anyone. But just bare in mind, this is from a D&D perspective though there is no "edition encompassing" D&D banner/label for the thread. [/I][/SIZE] There's been a noticeable amount of traffic, lately, in threads about Alignment, what is or isn't ok for a Paladin or a Druid, etc. etc. So, I figure, we're a bright buncha people here on ENworld. We should probably be able to come up with some "guidlines" for Codes of Conduct to be followed that DMs and players could use/have in hand to play with and/or start with and tweak for their particular campaign/game/setting. Helping to, in hope and theory, reduce alignment arguments across the gaming world. So here are a few that I think work and in some cases have used or at least used certain elements. First up (probably the most contentious topic), from my own game world[B] Sample Paladinic Order: [/B] [B] The Redstar Knights.[/B] A militaristic branch of the temple of my world's god of battle skill and guardianship, Celradorn. Lawful Good characters only. The Redstar Oath/Code: 1. You are the Gold Shield of Celradorn on Orea. Defend those who can not defend themselves and protect your Charge with the might of Celradorn. In these, you stand forever with Honor in the eyes of Celradorn, even unto death. 2. You are the Lightning Lance of Celradorn. Strike with Righteousness and Truth against the forces of Evil. 3. You are the Red Star of Celradorn. Always act toward the Glory of Celradorn as displayed through his temple and servants. (in other words, "follow orders." Both of your superiors in the 'Knights but also of the clerics of Celradorn/temple heirarchy.) 4. In all things, uphold the Order of Law and Justice. In the face of unjust Law, uphold that which is just for Justice is the Law of Celradorn. 5. A Redstar Knight does not dishonor himself or Celradorn by attacking from behind. This is the way of cowards and thieves. 6. As Celradorn, Himself, knows compassion and mercy, a Redstar Knight is obliged to offer the same to a defeated foe, grant it to those who surrender and, if necessary, swiftly end suffering of the fallen. 7. A Redstar Knight does not dishonor himself or Celradorn by soiling his mouth with lies. There can be no Justice without Truth and Justice is the Law of Celradorn. 8. A Redstar Knight must strive to exalt Celradorn in battle, but there is no dishonor in a battle truly fought and fairly lost. (in other words, fighting to the death is not necessary, nor even sanctioned, by the Redstar order. If you're losing, you can retreat with your honor intact. This is not, however, the case if one is in defense of their "Charge." Abandoning whoever/whatever you are assigned to defend -their Charge- is possibly the most heinous thing a Redstar Knight can do. Now, if they are standing their ground and ordered to retreat by a superior -which would include their Charge, presuming it is a person- then they are still following the Code, honor intact, by adhering to tenet #3) 9. Respect and honor is due to any, mortal and divine, who do not serve the forces of evil. 10. A Redstar Knight shall hold no god above Celradorn in his heart but there is no dishonor in offering tribute of thanks to Celradorn's brethren (any other gods of Good alignment). So there's what I would consider a basic Code of Conduct for a paladin of a LG god in a polytheistic world. More to come. --SD [/QUOTE]
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