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|Words to Live By: an Alignment thread about Codes of Conduct
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<blockquote data-quote="steeldragons" data-source="post: 5689611" data-attributes="member: 92511"><p>Whereas paladins are subject to maintaining their Code of Conduct to receive their special "gifts" from their deity, a cleric/priest is no less subject to their deity of choice's "Commandments", if you will.</p><p></p><p>I do highly encourage DMs to work with their players to flesh out the "religion" side of their clerics, or more broadly their temples/churchs/what have you.</p><p></p><p>For comparison and contrast, I'll use the priestly caste (clerics, not paladins) of my world's Temple of Celradorn (LG god of battle skill and guardianship).</p><p></p><p>Though they are collectively referred to as "Shields of Celradorn" the actually temple heirarchy is as follows:</p><p>Title of clerics level 1-3: "Squire"</p><p>Title of clerics level 4-6: "Shieldman" or "Shieldmaiden"</p><p>Title of clerics level 7-9: "Redshield"</p><p>Title of clerics level 10+ (of which there are very few in the world): "Highshield"</p><p></p><p>1. Clerics of Celradorn must be LG (the deity's own alignment), LN or NG</p><p>to maintain their "good graces" (keep their spellcasting and turning abilities) with the god.</p><p>2. Clerics of Celradorn may wear any armor and<em> must </em>hav/use a shield.</p><p>3. Clerics of Celradorn are charged against the use bladed/piercing weapons. Mace, staff, flail, morningstar, cudgel/club or hammer. (this goes for all clerics in my game/world. Uh oh, is my grognard showing? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> ) Missle weapons, even slings, are considered "dishonorable" and not permitted (slings are permitted for other deities, but not this one). The rationale here is one service of and weilding the Grace and Glory of Celradorn (his spells) should be able to protect and defend and generally incapacitate enemies without such implements/causing undue bloodshed.</p><p>3. Clerics of Celradorn are charged, by Commandment, with defending the weak and oppressed and guarding the ways of the Lawful and Good against the forces of Chaos and Evil.</p><p>4. Clerics of Celradorn are charged with assisting their followers and Charges in whatever ways they are capable, be it defense/protection, healing/fighting disease, fighting/removing dark magics or "outside" forces.</p><p>5. Clerics of Celradorn are charged with, not just guarding against, but the utter destruction of those evil forces/creatures "unnatural" to the world of Orea (undead, demons, devils, evil outsiders, aberrations/abominations, etc.) </p><p>6. Clerics of Celradorn are charged with Honoring their superiors (following orders from within the temple heirarchy), Respecting their lessers (within the temple), and Compassion to all (within and without the temple) not in the service of Evil. </p><p>7. Clerics of Celradorn shall hold no god above Celradorn in their hearts, but tribute is permitted to any "Good" deity and respect due to all non-evil faiths and their followers. So services rendered/aiding the cause of followers of Sorilorr (god of knowledge, amongst other things, a True Neutral deity), for example, is in no way jeopardizing the cleric's status with his/her deity.</p><p>8. Clerics of Celradorn shall not dishonor themselves or Celradorn by speaking lies. There can by no Justice without Truth and Justice is the Law of Celradorn.</p><p>9. Clerics are charged with upholding the Lawful and the Good. In the face of unjust law, clerics are to follow what bolsters the Good for the ways of Good are Just and Justice is the Law of Celradorn.</p><p></p><p> --SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5689611, member: 92511"] Whereas paladins are subject to maintaining their Code of Conduct to receive their special "gifts" from their deity, a cleric/priest is no less subject to their deity of choice's "Commandments", if you will. I do highly encourage DMs to work with their players to flesh out the "religion" side of their clerics, or more broadly their temples/churchs/what have you. For comparison and contrast, I'll use the priestly caste (clerics, not paladins) of my world's Temple of Celradorn (LG god of battle skill and guardianship). Though they are collectively referred to as "Shields of Celradorn" the actually temple heirarchy is as follows: Title of clerics level 1-3: "Squire" Title of clerics level 4-6: "Shieldman" or "Shieldmaiden" Title of clerics level 7-9: "Redshield" Title of clerics level 10+ (of which there are very few in the world): "Highshield" 1. Clerics of Celradorn must be LG (the deity's own alignment), LN or NG to maintain their "good graces" (keep their spellcasting and turning abilities) with the god. 2. Clerics of Celradorn may wear any armor and[I] must [/I]hav/use a shield. 3. Clerics of Celradorn are charged against the use bladed/piercing weapons. Mace, staff, flail, morningstar, cudgel/club or hammer. (this goes for all clerics in my game/world. Uh oh, is my grognard showing? :o ) Missle weapons, even slings, are considered "dishonorable" and not permitted (slings are permitted for other deities, but not this one). The rationale here is one service of and weilding the Grace and Glory of Celradorn (his spells) should be able to protect and defend and generally incapacitate enemies without such implements/causing undue bloodshed. 3. Clerics of Celradorn are charged, by Commandment, with defending the weak and oppressed and guarding the ways of the Lawful and Good against the forces of Chaos and Evil. 4. Clerics of Celradorn are charged with assisting their followers and Charges in whatever ways they are capable, be it defense/protection, healing/fighting disease, fighting/removing dark magics or "outside" forces. 5. Clerics of Celradorn are charged with, not just guarding against, but the utter destruction of those evil forces/creatures "unnatural" to the world of Orea (undead, demons, devils, evil outsiders, aberrations/abominations, etc.) 6. Clerics of Celradorn are charged with Honoring their superiors (following orders from within the temple heirarchy), Respecting their lessers (within the temple), and Compassion to all (within and without the temple) not in the service of Evil. 7. Clerics of Celradorn shall hold no god above Celradorn in their hearts, but tribute is permitted to any "Good" deity and respect due to all non-evil faiths and their followers. So services rendered/aiding the cause of followers of Sorilorr (god of knowledge, amongst other things, a True Neutral deity), for example, is in no way jeopardizing the cleric's status with his/her deity. 8. Clerics of Celradorn shall not dishonor themselves or Celradorn by speaking lies. There can by no Justice without Truth and Justice is the Law of Celradorn. 9. Clerics are charged with upholding the Lawful and the Good. In the face of unjust law, clerics are to follow what bolsters the Good for the ways of Good are Just and Justice is the Law of Celradorn. --SD [/QUOTE]
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