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|Words to Live By: an Alignment thread about Codes of Conduct
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5689627" data-attributes="member: 1165"><p>I recall a code written on a thread here earlier where paladins were told "thou shalt be everywhere facing evil" among other things. People loved it. I found it vague. This does, after all, regulate PC behavior in a game.</p><p></p><p>This is much better.</p><p></p><p></p><p></p><p>I like this one. Paladins are supposed to defend the meek.</p><p></p><p></p><p></p><p>Way too vague. When do you strike? What if you're busy going after another group of evildoers? What sort of striking? If you "ping" an evil bartender who waters his beer, are you supposed to call the watch? And what can they do without proof? I'm going to assume murdering him is out of the question.</p><p></p><p></p><p></p><p>I would suggest using the material in the parentheses instead of what you actually have written. Clarity is key here.</p><p></p><p></p><p></p><p>Hallelujah. A code that doesn't confuse law with order. Paladins have their own code, and it need not match with "civilian" or "secular" codes. Lots of alignment conflicts could have been avoided if only WotC had clearly said something like this.</p><p></p><p></p><p></p><p>This, unfortunately, is vague. This is especially true of editions where there's no facing! Under what circumstances can you use stealth or other such tactics? What about flanking? Or invisibly stabbing an opponent in the face?</p><p></p><p></p><p></p><p>I fully agree with this. A paladin should be accepting surrender and not committing torture. (Of course, this code says nothing about "false surrender", which is right. It's not a real surrender if it's not a real surrender.)</p><p></p><p></p><p></p><p>Possibly the king-daddy of paladin code hate. Is there a reason a paladin can't lie <em>to his enemies?</em> If a paladin is discovered by cultists investigating their trove of evil magic items, I sure hope his answers to their questions aren't "..." or "I'm doing an inspection." They'd rather hit a villain in the face than lie to them, and that's also fatal if the villains outnumber them.</p><p></p><p>A paladin lying to his friends, his order or in a court case is another story entirely. There lying cannot be justified.</p><p></p><p>Now, I note that these are "paladins of Celradorn" and not necessarily "generic" paladins. But I thought this was supposed to be a code nearly any paladin could follow.</p><p></p><p></p><p></p><p>I like this one a lot. Paladins don't have to be stupid or "never retreat". Even in cultures that venerated this kind of behavior (Rome and Japan, for instance) that was only a nice theory. So good job. I would recommend adding that section about "protecting their charge" to this tenet.</p><p></p><p></p><p></p><p>Yes. Sounds knightly. And unlike knights, paladins have to actually live up to the code.</p><p></p><p></p><p></p><p>So they're not prejudiced. Good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5689627, member: 1165"] I recall a code written on a thread here earlier where paladins were told "thou shalt be everywhere facing evil" among other things. People loved it. I found it vague. This does, after all, regulate PC behavior in a game. This is much better. I like this one. Paladins are supposed to defend the meek. Way too vague. When do you strike? What if you're busy going after another group of evildoers? What sort of striking? If you "ping" an evil bartender who waters his beer, are you supposed to call the watch? And what can they do without proof? I'm going to assume murdering him is out of the question. I would suggest using the material in the parentheses instead of what you actually have written. Clarity is key here. Hallelujah. A code that doesn't confuse law with order. Paladins have their own code, and it need not match with "civilian" or "secular" codes. Lots of alignment conflicts could have been avoided if only WotC had clearly said something like this. This, unfortunately, is vague. This is especially true of editions where there's no facing! Under what circumstances can you use stealth or other such tactics? What about flanking? Or invisibly stabbing an opponent in the face? I fully agree with this. A paladin should be accepting surrender and not committing torture. (Of course, this code says nothing about "false surrender", which is right. It's not a real surrender if it's not a real surrender.) Possibly the king-daddy of paladin code hate. Is there a reason a paladin can't lie [i]to his enemies?[/i] If a paladin is discovered by cultists investigating their trove of evil magic items, I sure hope his answers to their questions aren't "..." or "I'm doing an inspection." They'd rather hit a villain in the face than lie to them, and that's also fatal if the villains outnumber them. A paladin lying to his friends, his order or in a court case is another story entirely. There lying cannot be justified. Now, I note that these are "paladins of Celradorn" and not necessarily "generic" paladins. But I thought this was supposed to be a code nearly any paladin could follow. I like this one a lot. Paladins don't have to be stupid or "never retreat". Even in cultures that venerated this kind of behavior (Rome and Japan, for instance) that was only a nice theory. So good job. I would recommend adding that section about "protecting their charge" to this tenet. Yes. Sounds knightly. And unlike knights, paladins have to actually live up to the code. So they're not prejudiced. Good :) [/QUOTE]
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