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|Words to Live By: an Alignment thread about Codes of Conduct
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<blockquote data-quote="steeldragons" data-source="post: 5691385" data-attributes="member: 92511"><p>Precisely. Which is why I advocate sitting down and outlining what exactly your alignment, and more specifically for alignment-restricted characters/the purposes of this thread, your "code" are and mean to the character. Either with or without your DM, but the DM's final acceptance/verdict on such matters really are the final say. They are, after all, the adjudicator of the universe in which you are playing.</p><p></p><p></p><p></p><p>That is valid and unfortunate. For others, it may, indeed, be useful.</p><p></p><p></p><p></p><p>Which is why I encourage you to make that clear with the DM before beginnign play.</p><p></p><p></p><p></p><p>I will, respectfully, disagree here. A paladin, specifically, lives by a code of conduct. He/she has a "contractual", if you will, agreement with his/her deity...and he/she believes in the terms of the contract. They are characters of and with<em> ideals</em>, as laid out by their deity and/or temple/order, by which they operate and make their decisions. Ideals by which they live and believe in and willingly <em>CHOOSE</em> to follow. </p><p></p><p>If you want to be a character who is such a person to not only accept, but seek to enforce and uphold the tenets of such a code, then the character should have no argument/moral qualms in following them.</p><p></p><p>This concept that "I want to be a paladin, but I want to be able to do whatever I, <em>the player</em>, think is best or necessary or justify whatever I want to do" just baffles me...I don't understand where it came from/when it became common or acceptible in the game. It certainly never was in any group I played with.</p><p></p><p>No, you can't do that and be a paladin (or druid, or monk, or whatever alignment restricted class you happen to be playing) nor, would a <em>character</em> who is/chose to be a paladin seek to do that. Such a "person" (meaning, PC) <em>wants</em> to uphold the tenets of their order and spread the "correct-ness" of their god/dess as a beacon to the rest of the, generally, chaotic/uncertain world.</p><p></p><p>The DM, in these cases,<em> is</em> that deity (in the case of paladins and clerics) in-game. They are the governing forces of Good and Evil, Law and Chaos in the game universe. In short, it most definitely<em> is</em> the DM's "business" how a character acts in (or out of) accordance with<em> the player's chosen</em> class and the code thereof.</p><p></p><p>Hence why these things should be laid down/out and DMs and Players should be on "the same page" for play.</p><p></p><p>Now, that in no way eliminates personal choice or possible moral conflict/ethical dramas, etc. There are (should always be) choices for the player to make, which then the DM must rule on their acceptability or questionable nature and adjust the story/game accordingly.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5691385, member: 92511"] Precisely. Which is why I advocate sitting down and outlining what exactly your alignment, and more specifically for alignment-restricted characters/the purposes of this thread, your "code" are and mean to the character. Either with or without your DM, but the DM's final acceptance/verdict on such matters really are the final say. They are, after all, the adjudicator of the universe in which you are playing. That is valid and unfortunate. For others, it may, indeed, be useful. Which is why I encourage you to make that clear with the DM before beginnign play. I will, respectfully, disagree here. A paladin, specifically, lives by a code of conduct. He/she has a "contractual", if you will, agreement with his/her deity...and he/she believes in the terms of the contract. They are characters of and with[I] ideals[/I], as laid out by their deity and/or temple/order, by which they operate and make their decisions. Ideals by which they live and believe in and willingly [I]CHOOSE[/I] to follow. If you want to be a character who is such a person to not only accept, but seek to enforce and uphold the tenets of such a code, then the character should have no argument/moral qualms in following them. This concept that "I want to be a paladin, but I want to be able to do whatever I, [I]the player[/I], think is best or necessary or justify whatever I want to do" just baffles me...I don't understand where it came from/when it became common or acceptible in the game. It certainly never was in any group I played with. No, you can't do that and be a paladin (or druid, or monk, or whatever alignment restricted class you happen to be playing) nor, would a [I]character[/I] who is/chose to be a paladin seek to do that. Such a "person" (meaning, PC) [I]wants[/I] to uphold the tenets of their order and spread the "correct-ness" of their god/dess as a beacon to the rest of the, generally, chaotic/uncertain world. The DM, in these cases,[I] is[/I] that deity (in the case of paladins and clerics) in-game. They are the governing forces of Good and Evil, Law and Chaos in the game universe. In short, it most definitely[I] is[/I] the DM's "business" how a character acts in (or out of) accordance with[I] the player's chosen[/I] class and the code thereof. Hence why these things should be laid down/out and DMs and Players should be on "the same page" for play. Now, that in no way eliminates personal choice or possible moral conflict/ethical dramas, etc. There are (should always be) choices for the player to make, which then the DM must rule on their acceptability or questionable nature and adjust the story/game accordingly. --SD [/QUOTE]
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