Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
|Words to Live By: an Alignment thread about Codes of Conduct
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5692355" data-attributes="member: 8835"><p>Most of medieval society had a chain of command. That's the whole point of the social order back then. The concept of people being "free to pursue their own goals" took time to evolve.</p><p></p><p></p><p>A couple of points: </p><p></p><p>A paladin is a character who follows a code of conduct, traditionally one espoused by a military order. Knights Templar or King Arthur's Round Table generally being held as examples. Therefore, as GM I create the Order and the Code the player might make a paladin for, or the player provides me with comparable. No paladin runs in my game without a code I can't see and verify his behavior against.</p><p></p><p>On code violations, what I'm looking for is blatant disregard for the values they espouse. Being mean to women, choosing profit over helping the needy. In alleged no-win situations, the paladin can't lose if chooses trying to do the right thing. Thus, if the paladin gets orders to make a suicide mission, unless he switches sides or flees without regret, he should be fine.</p><p></p><p>On CoC, for NPCs I trend to two patterns. Bossy NPCs who aren't good leaders and give crappy orders. This is usually meant as a challenge for the PC to figure out how to deal with them. As such, I expect rebellion and the players to find a way to take this guy down. He's meant to be a villain of sort.</p><p></p><p>The other kind of leader NPCs don't order, they ask. The build a rapport with their underlings that earns respect. Thus, PCs tend to be happy to follow orders and move up.</p><p></p><p>For parties with rank hierarchy, I remind players that fun is still the meta-game rule. As such, players are not to abuse their fellow players with their rank. I advise players to be more like Captain Picard and ask for input from their fellow PCs, before making a decision. The result is, the party is still making the decision, under the guise that the PC issued the order.</p><p></p><p>On more code, this time Google found me the <a href="http://templarknightsmc.com/tkmc_019.htm" target="_blank">Templar Knights Motorcycle Club</a>, with a workable code:</p><ul> <li data-xf-list-type="ul">I shall defend the Templar Knights, laws of the land, and the constitution of the United States.</li> <li data-xf-list-type="ul"> I shall respect and defend the weak, the sick, and the needy.</li> <li data-xf-list-type="ul"> I shall patriotically love and protect my country.</li> <li data-xf-list-type="ul"> I shall not retreat from adversity nor from challenge.</li> <li data-xf-list-type="ul"> I shall ceaselessly oppose evil and deceit.</li> <li data-xf-list-type="ul"> I shall perform scrupulously my civic duties</li> <li data-xf-list-type="ul"> I shall remain faithful to my pledged oath.</li> <li data-xf-list-type="ul"> I shall prudently give alms and aid.</li> <li data-xf-list-type="ul"> I shall be everywhere and always the champion of right, good, and tolerance against injustice.</li> </ul><p></p><p>Note the second to the last, prudently giving alms and aid. I read that as, don't be stupidly helpful, but be helpful.</p></blockquote><p></p>
[QUOTE="Janx, post: 5692355, member: 8835"] Most of medieval society had a chain of command. That's the whole point of the social order back then. The concept of people being "free to pursue their own goals" took time to evolve. A couple of points: A paladin is a character who follows a code of conduct, traditionally one espoused by a military order. Knights Templar or King Arthur's Round Table generally being held as examples. Therefore, as GM I create the Order and the Code the player might make a paladin for, or the player provides me with comparable. No paladin runs in my game without a code I can't see and verify his behavior against. On code violations, what I'm looking for is blatant disregard for the values they espouse. Being mean to women, choosing profit over helping the needy. In alleged no-win situations, the paladin can't lose if chooses trying to do the right thing. Thus, if the paladin gets orders to make a suicide mission, unless he switches sides or flees without regret, he should be fine. On CoC, for NPCs I trend to two patterns. Bossy NPCs who aren't good leaders and give crappy orders. This is usually meant as a challenge for the PC to figure out how to deal with them. As such, I expect rebellion and the players to find a way to take this guy down. He's meant to be a villain of sort. The other kind of leader NPCs don't order, they ask. The build a rapport with their underlings that earns respect. Thus, PCs tend to be happy to follow orders and move up. For parties with rank hierarchy, I remind players that fun is still the meta-game rule. As such, players are not to abuse their fellow players with their rank. I advise players to be more like Captain Picard and ask for input from their fellow PCs, before making a decision. The result is, the party is still making the decision, under the guise that the PC issued the order. On more code, this time Google found me the [URL="http://templarknightsmc.com/tkmc_019.htm"]Templar Knights Motorcycle Club[/URL], with a workable code: [LIST] [*]I shall defend the Templar Knights, laws of the land, and the constitution of the United States. [*] I shall respect and defend the weak, the sick, and the needy. [*] I shall patriotically love and protect my country. [*] I shall not retreat from adversity nor from challenge. [*] I shall ceaselessly oppose evil and deceit. [*] I shall perform scrupulously my civic duties [*] I shall remain faithful to my pledged oath. [*] I shall prudently give alms and aid. [*] I shall be everywhere and always the champion of right, good, and tolerance against injustice. [/LIST] Note the second to the last, prudently giving alms and aid. I read that as, don't be stupidly helpful, but be helpful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
|Words to Live By: an Alignment thread about Codes of Conduct
Top