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|Words to Live By: an Alignment thread about Codes of Conduct
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<blockquote data-quote="haakon1" data-source="post: 5694109" data-attributes="member: 25619"><p>Yes.</p><p></p><p></p><p></p><p>I disagree. It's the player's job to do the playing, which includes running their own character, even if it's a paladin.</p><p></p><p>If someone insists on calling a character a paladin, but doing clearly evil stuff, as a DM I'd say, "WTF, why are you playing an evil guy and calling him a paladin". But that situation has NEVER actually arisen in 30 years now of playing.</p><p></p><p>Has it EVER ACTUALLY HAPPENED in a game you ran?</p><p></p><p>If not, you're solving a problem that doesn't exist, which is a waste of time -- and annoying, since you're bossing one of the players around for no necessary reason.</p><p></p><p>If you have, I'm thinking it's a convention/gaming store game. My solution to the problem of possible rule-bending players trying to "win D&D" is not to play with them. By playing with my actual friends from real life, I know their understanding of good and evil is pretty similar to mine, so we don't even really need to discuss it. It's super clear to us that thinks like stealing from other PC's, torturing prisoners, or murdering for no good reason are evil actions -- we don't need a written code for that.</p><p></p><p>Heck, the only guy playing a paladin in the two games I run is a Sunday school teacher . . . I'm not going to lecture him on the nature of good and evil!</p><p></p><p>England has live without a written constitution for a thousand years; my D&D game can sure live without one too.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5694109, member: 25619"] Yes. I disagree. It's the player's job to do the playing, which includes running their own character, even if it's a paladin. If someone insists on calling a character a paladin, but doing clearly evil stuff, as a DM I'd say, "WTF, why are you playing an evil guy and calling him a paladin". But that situation has NEVER actually arisen in 30 years now of playing. Has it EVER ACTUALLY HAPPENED in a game you ran? If not, you're solving a problem that doesn't exist, which is a waste of time -- and annoying, since you're bossing one of the players around for no necessary reason. If you have, I'm thinking it's a convention/gaming store game. My solution to the problem of possible rule-bending players trying to "win D&D" is not to play with them. By playing with my actual friends from real life, I know their understanding of good and evil is pretty similar to mine, so we don't even really need to discuss it. It's super clear to us that thinks like stealing from other PC's, torturing prisoners, or murdering for no good reason are evil actions -- we don't need a written code for that. Heck, the only guy playing a paladin in the two games I run is a Sunday school teacher . . . I'm not going to lecture him on the nature of good and evil! England has live without a written constitution for a thousand years; my D&D game can sure live without one too. [/QUOTE]
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