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Words which replaced "race" in fantasy games
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<blockquote data-quote="Marandahir" data-source="post: 9407924" data-attributes="member: 6803643"><p>It's all very tricky. None of us are perfect, and leading with humility, grace, and good intentions are what matter.</p><p>You seem to be going about it right.</p><p></p><p>In another thread I responded to Micah Sweet about the goal of D&D, and I think the goal of the game's makers is to be as big tent as possible in a large part because they presume that that will make them the most money – and retain the largest audience in their subscription services and buying more books, but in a larger sense, D&D is also the first point of contact most people have with TTRPGs because it's such a big name, so it's sort of locked into the big tent mentality the same way Megalodon was locked into hunting whales in a time of massive whale diversity. D&D's niche is that it isn't niche, as RPGs go. Other RPGs can corner markets on other niche perspectives and can have more controversial takes because they're oriented towards a smaller audience to begin with (as long as they don't drive away that smaller demographic).</p><p></p><p>So D&D wants to be as inclusive as possible as part of its strategy to go after the most players as possible. And I think that's both the economically sensible thing for Hasbro, but also the morally right strategy because it says "yes, you can be a part of this game too." The danger of this strategy is a sort of tyranny of the majority (or tyranny of fun as some have put it), but I think the benefits currently outweigh the risks. And when D&D does well, other TTRPGs do well in its coattails too, so if you don't love the choices D&D makes, other niche-er RPGs may scratch your itch, like LevelUp: Advanced 5E does for Micah.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 9407924, member: 6803643"] It's all very tricky. None of us are perfect, and leading with humility, grace, and good intentions are what matter. You seem to be going about it right. In another thread I responded to Micah Sweet about the goal of D&D, and I think the goal of the game's makers is to be as big tent as possible in a large part because they presume that that will make them the most money – and retain the largest audience in their subscription services and buying more books, but in a larger sense, D&D is also the first point of contact most people have with TTRPGs because it's such a big name, so it's sort of locked into the big tent mentality the same way Megalodon was locked into hunting whales in a time of massive whale diversity. D&D's niche is that it isn't niche, as RPGs go. Other RPGs can corner markets on other niche perspectives and can have more controversial takes because they're oriented towards a smaller audience to begin with (as long as they don't drive away that smaller demographic). So D&D wants to be as inclusive as possible as part of its strategy to go after the most players as possible. And I think that's both the economically sensible thing for Hasbro, but also the morally right strategy because it says "yes, you can be a part of this game too." The danger of this strategy is a sort of tyranny of the majority (or tyranny of fun as some have put it), but I think the benefits currently outweigh the risks. And when D&D does well, other TTRPGs do well in its coattails too, so if you don't love the choices D&D makes, other niche-er RPGs may scratch your itch, like LevelUp: Advanced 5E does for Micah. [/QUOTE]
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