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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Working for a Magic Item Dealer - Ideas
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<blockquote data-quote="hanez" data-source="post: 4636397" data-attributes="member: 82160"><p>Hi, my level 11 players are currently in P1 The King of the Trollhaunt. I added a Magic shop "Tracks Trades" that sells Magic Items. This shop is run by Track, and Halfling NPC who frequents the Feywild and sells Fey style magic items in Moonstair. Since the city is so close to a portal Tracks Trades get lots of items from travelers from either side wanting to sell and trade strange magical items. </p><p></p><p>Anyways, there is going to be an attack on the town by Trolls, and my players are going to attempt to save the town. I also want Tracks shop to be attacked and the players to help save Tracks shop. If successful my player will receive a generous discount on future magic items. </p><p></p><p>I was thinking that maybe he currently has a party (or ... golems!) on retainer. When the town is attacked the golems defend the shop, and are defeated by the Troll invaders. Enter the PC's to save the day.</p><p></p><p>If the PC's save the day Track will give them some sort of item to teleport them back to the shop if there is any trouble. So Track can hit like an emergency button and the PC's appear. This is in part because the PC's have another larger quest to go on and I just wanted this to add some side flavor. Its also a good thing for me to use on a day when the main quest isn't prepared.</p><p></p><p>So any thoughts on how could I make this idea cooler?</p></blockquote><p></p>
[QUOTE="hanez, post: 4636397, member: 82160"] Hi, my level 11 players are currently in P1 The King of the Trollhaunt. I added a Magic shop "Tracks Trades" that sells Magic Items. This shop is run by Track, and Halfling NPC who frequents the Feywild and sells Fey style magic items in Moonstair. Since the city is so close to a portal Tracks Trades get lots of items from travelers from either side wanting to sell and trade strange magical items. Anyways, there is going to be an attack on the town by Trolls, and my players are going to attempt to save the town. I also want Tracks shop to be attacked and the players to help save Tracks shop. If successful my player will receive a generous discount on future magic items. I was thinking that maybe he currently has a party (or ... golems!) on retainer. When the town is attacked the golems defend the shop, and are defeated by the Troll invaders. Enter the PC's to save the day. If the PC's save the day Track will give them some sort of item to teleport them back to the shop if there is any trouble. So Track can hit like an emergency button and the PC's appear. This is in part because the PC's have another larger quest to go on and I just wanted this to add some side flavor. Its also a good thing for me to use on a day when the main quest isn't prepared. So any thoughts on how could I make this idea cooler? [/QUOTE]
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