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<blockquote data-quote="Kannik" data-source="post: 5965072" data-attributes="member: 984"><p>Yes, please, do both. And please explain why both are in there. Avoid the false dichotomy that says one must/will overpower or be more important than the other. Write (or hire to have written) nice introductory paragraphs that explain how story and game statistics/terms/mechanics inform each other, and how each can be used together to craft a game that suits the DM and the players. Just as knowing my fighter has 40 Hit Points doesn't mean I would be likely to willingly jump off a building with her because "hey, it's just 1d10 damage!", a DM knowing X is an appropriate challenge is not limiting for for how they can or cannot craft a story.</p><p></p><p>Once the idea is set that both are in there and serve each other, keep the info consistently complete and let it continue to inform all sides of the playing experience.</p><p></p><p>peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 5965072, member: 984"] Yes, please, do both. And please explain why both are in there. Avoid the false dichotomy that says one must/will overpower or be more important than the other. Write (or hire to have written) nice introductory paragraphs that explain how story and game statistics/terms/mechanics inform each other, and how each can be used together to craft a game that suits the DM and the players. Just as knowing my fighter has 40 Hit Points doesn't mean I would be likely to willingly jump off a building with her because "hey, it's just 1d10 damage!", a DM knowing X is an appropriate challenge is not limiting for for how they can or cannot craft a story. Once the idea is set that both are in there and serve each other, keep the info consistently complete and let it continue to inform all sides of the playing experience. peace, Kannik [/QUOTE]
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